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  #1  
Old August 21st, 2006, 08:25 PM
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Default Re: SEV Questions?

SJ, why are you making 20kT fighters in SE5? I thought the units were adjustable so you could have 20 *ton* fighters and also ships in the kiloton range! Even if not that, why not just set the units to tons and have the fighters 20 tons and the scouts 10,000 tons?
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  #2  
Old August 22nd, 2006, 09:44 AM
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Default Re: SEV Questions?

Instead of making 20kt fighters, why not make a 'fighter mount' to put whatever you need on a fighter. I've played with fighter mounts and found that they increase the usefulness of a fighter, but still present you with the fact that they are supplemental firpower and not a fully functional ship. This way you can limit what weapons and system you can put on them by mount specifications.
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Old August 22nd, 2006, 10:54 AM

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Default Re: SEV Questions?

I would LOVE to find out that an all fighter strategy is valid in SEV, instead of the limited usefulness in SEIV. You could use them in 4, but only in the very early game, then point defense V chewed threw them like "a hot knife through butta'"
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Old August 22nd, 2006, 06:44 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: SEV Questions?

The simple fact that fighters don't exist in 'stacks' but as discreet objects makes things very different. Each fighter has to be individually targetted and hit. Damage doesn't 'bleed' through to the next fighter. So overkill is wasted instead of carried over to the next. Beyond that it's simply a matter of balancing the armor and shield strength vs. the PD weapons.
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Old August 22nd, 2006, 08:06 PM

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Default Re: SEV Questions?

Speaking of hit, I hope the collision problems from Starfury have been resolved..
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  #6  
Old August 22nd, 2006, 08:11 PM
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Default Re: SEV Questions?

Actually I play with TDM and half a dozen other mods already. It doesnt seem to help if Ive just met them (no points against me) and I offer them everything I have (which doesnt matter since they effectively drop out of the game at that point).

Besides, I dont want them to refuse to trade. I just wish they would refuse to trade their homeworld. Its almost impossible to get colonizing technology, but easy to get their homeworld.

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  #7  
Old August 22nd, 2006, 08:37 PM
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Default Re: SEV Questions?

Ok so it wasn't TDM per se, but some other high powered custom AIs in shipsets. Some of them do have it at up to 500% for enemies though, so you have to trade a lot more than otherwise.

Don't ask for their HW then, and there is no issue...
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Old August 28th, 2006, 05:18 AM
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Default Re: SEV Questions?

many of the options that are being added involve things that will make the AI more controllable (stratigies and fleet options).

Other things being added are a more robust scripting system for AI.

So not only should the game be a nicer "environment" for the AI -- contrary to your suggestion about more options hampering it -- but the AI should be flat out "better".

but what do I know. maybe it will suck, and we should all giveup on it.
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Old August 22nd, 2006, 08:57 PM
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Default Re: SEV Questions?

Quote:
Phoenix-D said:
Speaking of hit, I hope the collision problems from Starfury have been resolved..
I think Kwok mentioned (in regards to his exclusive screenshots) that ships will move in 3d in combat to avoid collisions.
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