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August 27th, 2006, 03:43 PM
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Corporal
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Join Date: Nov 2005
Posts: 88
Thanks: 1
Thanked 1 Time in 1 Post
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Re: New mod: Trade Confederation
I try to use the 3 special pretenders. The high base cost without base in any magic (only holy) is a little strange. I think the pretender have a too hight cost (may be an exception for mephisto).
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August 28th, 2006, 02:40 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New mod: Trade Confederation
They are all immortal and they all have high dominion and lvl5 Holy magic. Cthulhu is almost an SC with his weapons. If anything i think the prices are too low, but I can lower the magic cost on them from 40 to 30 so you can have one or two more magical picks. I'll do this as soon as I get home.
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August 28th, 2006, 06:48 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New mod: Trade Confederation
Mephistopheles got 2 Fire;
Cthulhu and Emperor's path cost from 40 to 30.
When I know what the Bless Fire and Holy Fire effects are I'll change Mamon's weapon.
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August 28th, 2006, 08:27 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: New mod: Trade Confederation
OT question,
Hey Amos, your avatar is really nice. Is it perhaps something from dom-III?
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August 28th, 2006, 12:24 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New mod: Trade Confederation
Its one of the pretender sprites from this mod. I ripped it from some Korean game.
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August 28th, 2006, 01:49 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: New mod: Trade Confederation
Wow.
This mode is *impressive*.
I can't help but wonder what would it take to get you interested in making a dark elf mod? 
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August 28th, 2006, 02:58 PM
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Corporal
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Join Date: Nov 2005
Posts: 88
Thanks: 1
Thanked 1 Time in 1 Post
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Re: New mod: Trade Confederation
The quality of the mod is great yes.
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August 30th, 2006, 03:34 AM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New mod: Trade Confederation
I've got vague ideas for two more nations: Angelic and Teranid/Zerg-like. It will take me some time to finish them. I'm thinking of maybe a shapechange dependant on age if its possible for the Zerg. If not then probably two or three gradual changes in battle. For the Angelic nation I'm thinking, Holy magic only but powerful 4-5 Holy.
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September 12th, 2006, 10:16 PM
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Captain
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Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
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Re: New mod: Trade Confederation
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