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August 27th, 2006, 06:34 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: System Requirements for Dom III
The large games on the main server would be set for 24 hour turnaround.
The small games like blitzes would be set for quickturn. Each time all the nations have uploaded their turn it would host whether it was every 10 minutes or 10 hours. Its been requested to support IRC or some chat mode in combination with blitz games. Im looking into that.
Im also going to make a pitch in some linux groups to try and get some other people with servers interested in Dominions. There is 10 times as much power and options than I plan to make any use of. I will make my scripts available to anyone that is interested.
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 27th, 2006, 07:58 PM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: System Requirements for Dom III
Oh very nice! Count me in for TCP/IP games. I will also host TCP/IP, but only when I am online. 
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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August 27th, 2006, 08:35 PM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
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Re: System Requirements for Dom III
I just wonder if we can setup 50+ player game with most of the forum playing in it. A Gandalf said, no need to setup ladders, lets put EVERYONE in one game. 
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August 27th, 2006, 10:12 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: System Requirements for Dom III
Fine with me. I can host it.
Here is a thumbnail of my favorite map for a game that big.
http://www.dom3minions.com/games/PvK...ia/gameMap.jpg
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 28th, 2006, 11:22 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
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Re: System Requirements for Dom III
Quote:
Daynarr said:
I just wonder if we can setup 50+ player game with most of the forum playing in it. A Gandalf said, no need to setup ladders, lets put EVERYONE in one game.
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That would be hardcore. 
__________________
Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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August 28th, 2006, 11:25 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
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Re: System Requirements for Dom III
> lets put EVERYONE in one game.
That's bizzare! 
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August 28th, 2006, 11:38 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: System Requirements for Dom III
It would violate the game-logic. Kristoffer put alot of work into the feel of it all. We should hold of crossing and mixing ages I think until people have played the game for awhile as it was meant.
And if I remember correctly. To put players in on all ages requires that everyone have a MOD. The best Ive been able to achieve without a mod is everyone playing one age and then I can add the other two ages as AI's using map commands.
Gandalf Parker
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 28th, 2006, 11:51 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: System Requirements for Dom III
Plus, you get 50+ players into a game, it'll go to hades pretty quick. Anytime there's even been 18 or so, people starting going AI, or simply staling 20 turns in a row without notice.
And it's not even that it's dilettantes or bad people, just that the more people you have, the greater the chance that some of the people wind up having to move, find new jobs, have a death in the family, a war start, or otherwise have their lives disrupted to where they can't put time into game playing.
__________________
Wormwood and wine, and the bitter taste of ashes.
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