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Old September 9th, 2006, 05:47 PM
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BigJMoney BigJMoney is offline
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Default Re: terrain and combat

Here is how I look at that: just because a province is a wooded province doesn't mean commanders will choose to wage a battle in the woods. They'll probably find an open field. This is pretty much how it is represented in combat, anyway.

I guess mountains and swamplands pose a different problem. If you are in the mountains, you are stuck there. You will probably be fighting the battle on a mountain pass somewhere. As for the swamps, I guess we can assume that if an entire province is literally swamp land (which is, I guess, more fantasy than reality) then it covers every square inch of the land. I suppose you could use this same fantasy reasoning to say that forest provinces are covered every inch with trees, though.

Anyway, when fighting in mountains, all I'd ask for is that the defender receives higher ground. Higher ground simply means 2 things:

1) 150% range on missile weapons
2) Attackers gain a small amount of fatigue moving towards their enemies for fighting uphill.

Doh, this is probably way too complicated, though.

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