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  #1  
Old September 14th, 2006, 01:32 AM
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Default Re: Beware the dark regions of deep space...

Wow, great work on these space monsters, Black Knyght! They all look excellent but I especially like the Star Beast.
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Old September 14th, 2006, 02:47 AM

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Default Re: Beware the dark regions of deep space...

sweet, what did you make them in? how many polys do they have (are they useable for se5?)
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Old September 14th, 2006, 03:06 AM
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Default Re: Beware the dark regions of deep space...

Glad to see the new Space Monsters were so well recieved. When I began fiddling around with the idea of new monsters it was just a sort of a "frenzied obsession" I had to get out of my head and onto the screen. I didn't know whether they were of any interest to anyone else or not.



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Sweet, what did you make them in?
I just used DoGA-L3.


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How many polys do they have?
It honestly never occured to me to check, though I imagine quite a few (lol)


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Are they useable for SE5?
I doubt they'd transfer over well to SE5 from everything I've been hearing
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Old September 14th, 2006, 03:18 AM
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Default Re: Beware the dark regions of deep space...

I doubt they'd transfer over well to SE5 from everything I've been hearing

You know, noone that has said anything on this issue has actually tried any real conversions with the game engine... It's all speculation.
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Old September 14th, 2006, 04:08 AM
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Default Re: Beware the dark regions of deep space...

Quote:
Imperator Fyron said:
I doubt they'd transfer over well to SE5 from everything I've been hearing

You know, noone that has said anything on this issue has actually tried any real conversions with the game engine... It's all speculation.
I have. The images come out as cartoon looking. It is next to impossible to texture them because of the way DOGA handels vertices. The result is either a very cartoony looking image or an image with no edges.
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Old September 14th, 2006, 07:29 AM

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Default Re: Beware the dark regions of deep space...

Quote:
Imperator Fyron said:
I doubt they'd transfer over well to SE5 from everything I've been hearing

You know, noone that has said anything on this issue has actually tried any real conversions with the game engine... It's all speculation.
the big problem is the massive ammounts of poligons DOGA leaves you with. and 90% of them are unneeded and hidden.
the tricky bit is cutting all these un wanted pollys out.
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