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September 16th, 2006, 11:53 AM
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Sergeant
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Join Date: Sep 2003
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Re: SEV DEMO IS OUT!
I do exactly the same in research, but I find this so much better, it is pretty much the same. just put the percentage to what you want, and even better than SEIV, it carrys over to the next project.
However one filter that is missing and annoying. on planet list, there is a way to filter colonizable which is good, but not a way to hide the ones in restricted systems  (or did I miss it?)
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September 16th, 2006, 12:03 PM
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Corporal
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Join Date: Dec 2005
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Re: SEV DEMO IS OUT!
"Actually you can do it that way quite easily in SE5. Click on the very end of the Spending bar and your research will be set to 100%. It will automatically repeat; when you want to switch to another project click on the other end to set it to 0, then set the new one to 100%."
Like Wilhil says this doesn't let you carryover research points between projects or take advantage of auto-repeat for several projects (3 or 4 completions in one turn not a problem in SEIV).
You CAN auto-repeat a single project or multi-complete several projects but that's not how I've played. I can adapt but I still don't see it as progress.
Perhaps I'm out of touch and most people divided research points in SEIV - any call outs on this? I would do it if I had some big projects on-going but I also wanted to fasttrack a bunch of newer techs. BUt mainly not. In fact that just proves that before I had options that have now been taken away.
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September 16th, 2006, 12:06 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SEV DEMO IS OUT!
There are +es and -es to the system, indeed.
If you want to, you could set the percentage so that it will finish in an integer number of turns and spend the rest on your next project.
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September 16th, 2006, 12:12 PM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
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Re: SEV DEMO IS OUT!
Research: this is more how se3 worked.
I prefer this, I think it gives a bit more control. though I can see how people like se4 method more.
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September 16th, 2006, 12:11 PM
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Sergeant
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Re: SEV DEMO IS OUT!
I am getting really confused :S
what I was trying to say, and I think you understand partly... research is so much better on SEV.
there were 2 options on SEIV, either devide equally or finish them all of in order, then they go to the end.
the problem with divide equally is, if you have something requiring tons of research and another requiring a few hundred, they will get the same and some is waisted.
the problem with the second one is that you can not easilly just do 2 projects, or what you want.
on SEV, you can choose the percentage, and if you happen to go over, it carrys over which is brilliant as you do not waiste research.
what you can do is set all the ones you want (whether it be 2 or 30) to a percentage, then it will spend all your points, and carry over if you spent to much, however you can set it to show turns left, and they you wont go over as just put the percentage up until it says 0.1 turn.
it is brilliant the new research.
.... just got my first access violation. went in to combat, and pressed the windows key, the taskbar poped up and the screen went to desktop. cant remember if I alt tabed back or clicked SEV on taskbar, but anyway, it gave access violation and all I can see is a white screen 
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September 16th, 2006, 12:13 PM
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Sergeant
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Join Date: Sep 2003
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Re: SEV DEMO IS OUT!
also, I wondered how many it was, but I am a bit annoyed that you cant go past 100 turns... I wish they followed the lead from some AAA games such as RON, where it is unlimited use within their settings... here you have to do their settings and you only get 100 turns 
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September 16th, 2006, 12:24 PM
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Corporal
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Join Date: Dec 2005
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Re: SEV DEMO IS OUT!
With all due respect Wilhil you sound like a Strategy First shill. Everything is brilliant? Research is brilliant? You have 12 techologies you need to research, 4 will take a long time, 4 medium and 4 quick. You want to fasttrack the quick ones, idle the medium and leave the advanced techs on the back burner so you allocate a third to each divided between the four projects.
Now the enemy turns up with a new type of shield. Time to change research.... enjoy your clicking. Brilliant!
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September 16th, 2006, 12:30 PM
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National Security Advisor
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Re: SEV DEMO IS OUT!
Note you can use shift+click to increase/decrease research by 10% chunks. I find the SE:V research interface to be more flexible once you get used to it. Any excess points just drop into the next level of the item.
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September 16th, 2006, 12:32 PM
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Corporal
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Join Date: Dec 2005
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Re: SEV DEMO IS OUT!
"Construction points spill over so you don't need that command anymore. "
Now THIS I liked.
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September 16th, 2006, 12:37 PM
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Shrapnel Fanatic
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Location: Waterloo, Ontario, Canada
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Re: SEV DEMO IS OUT!
Hey, now. You're going the opposite way full throttle.
Indeed, mostly you should be focussing on one or maybe two projects.
In SE3, I would put 3% research into medicine, since I knew that that would give me the cures just in time for when they would be needed. (Or be close enough to be one turn from completion) Handy to set and forget.
I have also taken to putting 1% into all of the tech areas I want in the near future. Then I can use the "only in-progress" view, and shift the rest of my research back and forth between them.
To make the best use of the research scheme, having very fine tech levels with automatic/free upgrades to the component/facility abilities can be very effective.
That way, it dosen't matter if you spend 20% on Lasers, 60% on engines and 20% on Armor, since you will be getting levelups in all three every turn, with no wasted points or delayed benefits.
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