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September 19th, 2006, 12:38 PM
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Captain
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Re: SE:V Tips & Tricks
When creating ship designs, holding Shift then Clicking will allow you to add the same component as often as you like (that's in the tutorial).
Whats not in the tutorial is if your pointer is 'empty' and you hold Shift then click, you can quickly remove components from your design without having to click, move to the left and click again.
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Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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September 19th, 2006, 02:59 PM
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Captain
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Re: SE:V Tips & Tricks
*/me places "9/19/06 Time Capsule" to look back on fondly 3 years from now
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Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
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'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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September 19th, 2006, 10:55 PM
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Sergeant
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Join Date: Mar 2006
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Re: SE:V Tips & Tricks
I just noticed during my last game, if you switch to sector view, you can arrange any ships/bases you have in the sector! This means you can make sure your defense bases are actually close to your planet.
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September 19th, 2006, 11:21 PM
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National Security Advisor
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Re: SE:V Tips & Tricks
Oh yeah - I should have mentioned that one so long ago for you guys. 
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September 19th, 2006, 11:32 PM
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Sergeant
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Re: SE:V Tips & Tricks
Quote:
Captain Kwok said:
Oh yeah - I should have mentioned that one so long ago for you guys.
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That's ok Kwok...it was more fun to discover it on my own, lol.
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September 19th, 2006, 11:21 PM
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Sergeant
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Re: SE:V Tips & Tricks
Quote:
StarShadow said:
I just noticed during my last game, if you switch to sector view, you can arrange any ships/bases you have in the sector! This means you can make sure your defense bases are actually close to your planet.
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Ohhhhhh, I was wonder what practical purpose that served...
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Hail Caesar!
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September 20th, 2006, 07:36 AM
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Major General
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Join Date: Nov 2000
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Re: SE:V Tips & Tricks
Quote:
StarShadow said:
I just noticed during my last game, if you switch to sector view, you can arrange any ships/bases you have in the sector!
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.. and if you accidently use the "back to combat simulator start screen"-button (or somesuch), you get a nice crash. Cause is obvious - you where'nt in the simulator
I like this game.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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September 20th, 2006, 08:04 AM
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Major General
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Re: SE:V Tips & Tricks
That just happened to me. Any reason why you can move your planet? Further for the enemy to go?
Anyhow, I just found out that ship capture is different now. Instead of moving alongside and boarding you launch little shuttles, ala Star Fleet battles, and also a newly captured ship can start fighting for you. I think in SE4 they were out of the battle, although the enemy could fire at them.
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September 20th, 2006, 08:35 AM
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Shrapnel Fanatic
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Re: SE:V Tips & Tricks
There is a set downtime for captured ships before they can fire.
In SE4, it was long enough that the battle would usually be over before the captured ships managed to load their guns. (10 combat turns in addition to any existing reload at the time of capture, IIRC)
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September 20th, 2006, 12:33 PM
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Sergeant
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Re: SE:V Tips & Tricks
"That just happened to me. Any reason why you can move your planet? Further for the enemy to go?"
Strange, I wasn't able to move mine, only the ships/bases in the sector.
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