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September 19th, 2006, 10:55 PM
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Sergeant
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Join Date: Mar 2006
Location: NS, Canada
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Re: SE:V Tips & Tricks
I just noticed during my last game, if you switch to sector view, you can arrange any ships/bases you have in the sector! This means you can make sure your defense bases are actually close to your planet.
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September 19th, 2006, 11:21 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE:V Tips & Tricks
Oh yeah - I should have mentioned that one so long ago for you guys. 
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September 19th, 2006, 11:32 PM
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Sergeant
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Re: SE:V Tips & Tricks
Quote:
Captain Kwok said:
Oh yeah - I should have mentioned that one so long ago for you guys.
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That's ok Kwok...it was more fun to discover it on my own, lol.
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September 19th, 2006, 11:21 PM
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Sergeant
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Join Date: Aug 2000
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Re: SE:V Tips & Tricks
Quote:
StarShadow said:
I just noticed during my last game, if you switch to sector view, you can arrange any ships/bases you have in the sector! This means you can make sure your defense bases are actually close to your planet.
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Ohhhhhh, I was wonder what practical purpose that served...
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Hail Caesar!
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September 20th, 2006, 07:36 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: SE:V Tips & Tricks
Quote:
StarShadow said:
I just noticed during my last game, if you switch to sector view, you can arrange any ships/bases you have in the sector!
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.. and if you accidently use the "back to combat simulator start screen"-button (or somesuch), you get a nice crash. Cause is obvious - you where'nt in the simulator
I like this game.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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September 20th, 2006, 08:04 AM
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Major General
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Join Date: Dec 2003
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Re: SE:V Tips & Tricks
That just happened to me. Any reason why you can move your planet? Further for the enemy to go?
Anyhow, I just found out that ship capture is different now. Instead of moving alongside and boarding you launch little shuttles, ala Star Fleet battles, and also a newly captured ship can start fighting for you. I think in SE4 they were out of the battle, although the enemy could fire at them.
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September 20th, 2006, 08:35 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE:V Tips & Tricks
There is a set downtime for captured ships before they can fire.
In SE4, it was long enough that the battle would usually be over before the captured ships managed to load their guns. (10 combat turns in addition to any existing reload at the time of capture, IIRC)
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September 20th, 2006, 12:33 PM
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Sergeant
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Re: SE:V Tips & Tricks
"That just happened to me. Any reason why you can move your planet? Further for the enemy to go?"
Strange, I wasn't able to move mine, only the ships/bases in the sector.
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September 20th, 2006, 06:02 PM
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Sergeant
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Re: SE:V Tips & Tricks
Here's another tip..since we can now move objects (bases/ships) around to place them in sector view, and sats aren't viewable/moveable, turn frigates into floating weapon platforms (no engines) by giving them long range weapons, and placing them strategicly around your planets or warp points.
Edit: Yes I know that they won't be able to get to the warp points without engines  But you can either build them at the warp point or (and I think this is the better option), build them with engines then retrofit them at the warp point .
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September 20th, 2006, 06:42 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SE:V Tips & Tricks
Satellites can be viewed and moved in sector view.
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