.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old September 19th, 2006, 10:55 PM

StarShadow StarShadow is offline
Sergeant
 
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
StarShadow is on a distinguished road
Default Re: SE:V Tips & Tricks

I just noticed during my last game, if you switch to sector view, you can arrange any ships/bases you have in the sector! This means you can make sure your defense bases are actually close to your planet.
Reply With Quote
  #2  
Old September 19th, 2006, 11:21 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE:V Tips & Tricks

Oh yeah - I should have mentioned that one so long ago for you guys.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #3  
Old September 19th, 2006, 11:32 PM

StarShadow StarShadow is offline
Sergeant
 
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
StarShadow is on a distinguished road
Default Re: SE:V Tips & Tricks

Quote:
Captain Kwok said:
Oh yeah - I should have mentioned that one so long ago for you guys.
That's ok Kwok...it was more fun to discover it on my own, lol.
Reply With Quote
  #4  
Old September 19th, 2006, 11:21 PM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default Re: SE:V Tips & Tricks

Quote:
StarShadow said:
I just noticed during my last game, if you switch to sector view, you can arrange any ships/bases you have in the sector! This means you can make sure your defense bases are actually close to your planet.
Ohhhhhh, I was wonder what practical purpose that served...
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote
  #5  
Old September 20th, 2006, 07:36 AM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: SE:V Tips & Tricks

Quote:
StarShadow said:
I just noticed during my last game, if you switch to sector view, you can arrange any ships/bases you have in the sector!
.. and if you accidently use the "back to combat simulator start screen"-button (or somesuch), you get a nice crash. Cause is obvious - you where'nt in the simulator

I like this game.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #6  
Old September 20th, 2006, 08:04 AM
Randallw's Avatar

Randallw Randallw is offline
Major General
 
Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
Randallw is on a distinguished road
Default Re: SE:V Tips & Tricks

That just happened to me. Any reason why you can move your planet? Further for the enemy to go?

Anyhow, I just found out that ship capture is different now. Instead of moving alongside and boarding you launch little shuttles, ala Star Fleet battles, and also a newly captured ship can start fighting for you. I think in SE4 they were out of the battle, although the enemy could fire at them.
Reply With Quote
  #7  
Old September 20th, 2006, 08:35 AM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SE:V Tips & Tricks

There is a set downtime for captured ships before they can fire.
In SE4, it was long enough that the battle would usually be over before the captured ships managed to load their guns. (10 combat turns in addition to any existing reload at the time of capture, IIRC)
Reply With Quote
  #8  
Old September 20th, 2006, 12:33 PM

StarShadow StarShadow is offline
Sergeant
 
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
StarShadow is on a distinguished road
Default Re: SE:V Tips & Tricks

"That just happened to me. Any reason why you can move your planet? Further for the enemy to go?"

Strange, I wasn't able to move mine, only the ships/bases in the sector.
Reply With Quote
  #9  
Old September 20th, 2006, 06:02 PM

StarShadow StarShadow is offline
Sergeant
 
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
StarShadow is on a distinguished road
Default Re: SE:V Tips & Tricks

Here's another tip..since we can now move objects (bases/ships) around to place them in sector view, and sats aren't viewable/moveable, turn frigates into floating weapon platforms (no engines) by giving them long range weapons, and placing them strategicly around your planets or warp points.

Edit: Yes I know that they won't be able to get to the warp points without engines But you can either build them at the warp point or (and I think this is the better option), build them with engines then retrofit them at the warp point .
Reply With Quote
  #10  
Old September 20th, 2006, 06:42 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: SE:V Tips & Tricks

Satellites can be viewed and moved in sector view.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.