.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star and the Crescent- Save $8.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #21  
Old September 21st, 2006, 05:46 PM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: SEV - Menu performance / antialiasing

The game engine definitely needs serious optimization. Seriously, Heroes 5 and HL 2 run faster on my computer than SE5.
Reply With Quote
  #22  
Old September 21st, 2006, 06:02 PM

StarShadow StarShadow is offline
Sergeant
 
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
StarShadow is on a distinguished road
Default Re: SEV - Menu performance / antialiasing

Quote:
DarkHorse said:
I think Starfury was a DX7 game.

EDIT: Checked the system specs on Strategy First's site; DX 7 compatible video card for SE:V
I think you mean for StarFury, not SE:V.

No..SF does say DX7 for SE:V, however Malfador lists DX8.1 as required.

Seriously, maybe Aaron should have found a better publisher?
SF hasn't done any marketing (That I have seen) and they can't even manage to get the game specs right...

From SF:

New vehicle types and sizes: Ships, Bases, Freighters, Fighters, Mines, Satellites, Troops, Drones, and Weapons Platforms.

-Umm..what new sizes?

From SF: System Requirements
Pentium 500MHz or better class machine
Windows 95, 98, 2000, ME, XP
64 megabytes RAM or better
1024x768 or better screen resolution
16 bit color display or better
DirectX 7.0 (or better)
A video card with 3D acceleration
500 megs hard drive space
A sound card capable of supporting MP3 and DirectSound playback. Sound card must be DirectX 7.0 (or better) compatible.

From Malfador: Pentium 500 MHz or better class machine
Windows 98/ME/2000/XP
128MB RAM
1024x768 or better screen resolution
16bit color or better color depth
500 megs hard drive space
A video card with 3D acceleration
DirectX 8.1 or higher
A sound card capable of supporting MP3 and DirectSound playback. Sound card must be DirectX 8.1 (or better) compatible.
Reply With Quote
  #23  
Old September 21st, 2006, 07:41 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: SEV - Menu performance / antialiasing

http://imagemodserver.mine.nu/other/...readnought.png

This is what I mean... look closely at the slots, and you should see the shading effect. Every-other-pixel being black.

That would kill a card trying to smooth out jaggies, since a large fraction of the screen is covered by the alternating pixels instead of just the occasional corner.
Reply With Quote
  #24  
Old September 21st, 2006, 09:13 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: SEV - Menu performance / antialiasing

Which menus are you having trouble with? Certain menus (colonies list, ships/fleets list, etc.) are very slow to appear because the program must compile the list before it can be displayed. It's searching through the entire simulated universe to find your planets or ships or whatever. No amount of 3D acceleration will help that.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:39 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.