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  #1  
Old September 23rd, 2006, 04:23 AM

MasterChiToes MasterChiToes is offline
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Default Re: SEV Mod questions

Quote:
Suicide Junkie said:
#1: Slowly? There aren't that many hexes in the close orbits.
Moving planets would make systems hell to navigate, too.
Slowly, maybe 1 hex every three turns or something... yes, it could be hard to navigate (it may even require orbital techs)... (I am trying to understand the limits of mod-possibility - not so much the practicality).

Quote:
Suicide Junkie said:
#3: Last I checked, unmapped systems do not appear on the galaxy map in SE5.
good point, but what about unmappable mystery systems or just removing systems from the map?
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  #2  
Old September 23rd, 2006, 04:29 AM
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Randallw Randallw is offline
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Default Re: SEV Mod questions

Actually I have my own question. One of my favourite books is the Starfire series (I have the Shiva Option). What I would love to be able to do is have closed warppoints like in the book. Practically invisible wormholes with a hidden ending so that unless you saw someone come out you would never know it was there.
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  #3  
Old September 25th, 2006, 06:17 PM
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Kana Kana is offline
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Default Re: SEV Mod questions

Quote:
Randallw said:
Actually I have my own question. One of my favourite books is the Starfire series (I have the Shiva Option). What I would love to be able to do is have closed warppoints like in the book. Practically invisible wormholes with a hidden ending so that unless you saw someone come out you would never know it was there.
I'm theorizing that you could just make alternative space background like WP graphics which would hide the WP, until someone enters the hex, but you would of course still have to use the warp command. Also I wonder if its possible to set up a certain level or type of sensor to the WP, that a certain component/level could detect said Warp Points...
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  #4  
Old September 25th, 2006, 08:30 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: SEV Mod questions

The space background is parallaxed, so that won't hide them.
You could make the warppoint model invisible, but that won't stop you from viewing the object lists.

You could start by turning off the settings.txt value for WP seen at any distance = true.
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  #5  
Old September 26th, 2006, 01:57 AM

MasterChiToes MasterChiToes is offline
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Default Re: SEV Mod questions

The problem with invisible warppoints is that they need to be invisible to the AI, which could be really tricky, or impossible aside from cloaking (which is limited)... and the AI wouldn't be up to watching other players vanish to find warp points.

My new planet textures might be causing crashes when a star containing one of the textured planets is clicked on the minimap... weird. Never noticed such crashes before I tried making textures.
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