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  #1  
Old September 23rd, 2006, 01:01 PM
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Default Re: SE:V AI Diplomacy Observations

The Abbidon send overly large treaties.The Amonkrie do nothing,in my games.
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  #2  
Old September 23rd, 2006, 01:28 PM
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Default Re: SE:V AI Diplomacy Observations

Propose Treaties: Amon'Krie
Threaten: Xiati?
Don't do anything: All of the neutrals.
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  #3  
Old September 23rd, 2006, 02:03 PM
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Default Re: SE:V AI Diplomacy Observations

Xiati proposed treaties, refused quite often my counter proposals but accepted eventually one of my counter proposal.
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Old September 26th, 2006, 03:52 PM
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Default Re: SE:V AI Diplomacy Observations

I had a close look on these files in the past and I really think that it can be modded in. It will be a huge task, but it seems possible to me. Remember, the script files offer far more power then any data files. You can now create a memory for the AI and, IIRC, save it.
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Old September 26th, 2006, 04:21 PM

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Default Re: SE:V AI Diplomacy Observations

Why are the AI files .csf's, anyway? Does compliling them really take long enough that the game couldn't do it on-the-fly?

Also, request for all SE5 modders: please include the original txt files with your mods and not just the compiled scripts!
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Old September 26th, 2006, 05:10 PM
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Default Re: SE:V AI Diplomacy Observations

Quote:
Phoenix-D said:
Why are the AI files .csf's, anyway? Does compliling them really take long enough that the game couldn't do it on-the-fly?
Like we need another small delay for loading/processing.
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