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				September 24th, 2006, 10:50 AM
			
			
			
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 Major General |  | 
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				 SE5. How do alliances work? 
 Clearly an alliance, as in SE4, is the partnership of two empires, but how do they come up with the alliance flag. I find 5 alliance flags in the Demo. How do 2 or more empires that decide on an alliance agree to use an alliance flag, and how is it implemented. Once multiplayer starts I forsee alliance flags that could share the emblems of the members. |  
	
		
	
	
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				September 24th, 2006, 01:37 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: SE5. How do alliances work? 
 i dont know, i cant get those pesky AI to agree to any treaties.  Heck, i can barely get them to agree to regular treaties.  i really wanted to experiment with alliances, too. 
				__________________...the green, sticky spawn of the stars
 (with apologies to H.P.L.)
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				September 24th, 2006, 03:30 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: SE5. How do alliances work? 
 We could experiment with alliances by having two human-controlled empires.  When starting a new game, just add two new empires to have a 2-player hotseat game. |  
	
		
	
	
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				September 24th, 2006, 04:42 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: SE5. How do alliances work? 
 There is probably a few problems in the demo with alliances... but you can try it and see how it works.  I haven't had much experience with it myself. |  
	
		
	
	
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				September 24th, 2006, 05:00 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: SE5. How do alliances work? 
 I have tried that, Kamog.  It generally locks up during the turn processing, when i have multiple human controlled empires.  I've never actually gotten a game to run long enough to get an alliance.
 I even tried your trick with turning a AI race into human controlled, and I proposed an alliance to it then.  The game locked up during processing on the very turn the aliance was being accepted.  I think theres something bugged about hotseat in the demo.
 
 i'll keep trying various ways, though.
 
 edit: confirmed.  it locks up during turn processing, every time an alliance is accepted.  its not just a random bug with hotseat play.
 
				__________________...the green, sticky spawn of the stars
 (with apologies to H.P.L.)
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				September 24th, 2006, 05:14 PM
			
			
			
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 National Security Advisor |  | 
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				 Re: SE5. How do alliances work? 
 Essentially an alliance is like a regular 2-empire treaty with all the various conditions but with multiple members.  So in order to add/drop members or make rule changes, you need to get votes.  When a proposal is made, each empire votes and if there is enough votes the proposal is enacted.  And you get to pick your flag.   |  
	
		
	
	
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				September 24th, 2006, 05:42 PM
			
			
			
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 Lieutenant General |  | 
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				 Re: SE5. How do alliances work? 
 can you have both a treaty and an aliance with the same empire?
 if so, do the trade bonuses stack?
 
				__________________...the green, sticky spawn of the stars
 (with apologies to H.P.L.)
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				September 24th, 2006, 10:31 PM
			
			
			
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 Corporal |  | 
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				 Re: SE5. How do alliances work? 
 Just tried a hotseat game... and there were three amon'krie (deleted err'ed comment). |  
	
		
	
	
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				September 24th, 2006, 10:41 PM
			
			
			
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 Major General |  | 
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				 Re: SE5. How do alliances work? 
 aha, but do any of the Beta testers know how the alliance flag is implemented or is the NDA still active for some reason?. |  
	
		
	
	
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				September 24th, 2006, 10:52 PM
			
			
			
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 Corporal |  | 
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				 Re: SE5. How do alliances work? 
 uh, when you request an alliance in the demo you have to select a flag. |  
	
		
	
	
	
	
	
	
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