.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Star and the Crescent- Save $8.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old October 3rd, 2006, 09:02 PM

LordAxel LordAxel is offline
Corporal
 
Join Date: Dec 2004
Posts: 86
Thanks: 0
Thanked 0 Times in 0 Posts
LordAxel is on a distinguished road
Default Toxic Injectors broken in sev

It appears the toxic injectors just plain dont work or do what they are supposed not sure if anyone else has had this problem. Generally liking to play the evil type race they felt like the perfect choice but they werent working
Reply With Quote
  #2  
Old October 3rd, 2006, 10:36 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Toxic Injectors broken in sev

Be sure to email malfador about this.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old October 4th, 2006, 12:06 AM

LordAxel LordAxel is offline
Corporal
 
Join Date: Dec 2004
Posts: 86
Thanks: 0
Thanked 0 Times in 0 Posts
LordAxel is on a distinguished road
Default Re: Toxic Injectors broken in sev

Sent was pretty annoying to get a fleet obliterated bc they do no damage of any kind and have no effect. Did multiple sim tests, its pretty funny to watch a ship get hit repeatedly and have it lose no crew,armor or shields.
Reply With Quote
  #4  
Old October 4th, 2006, 03:22 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Toxic Injectors broken in sev

Is it possible one needs to lower the shields and/or armor before injectors can have an effect?
Reply With Quote
  #5  
Old October 4th, 2006, 07:23 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Toxic Injectors broken in sev

Currently the special types need armor and shields down - which IMO needs to be able to have penetration amounts in the damagetypes.txt rather than skipping over those entries as it does now.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #6  
Old October 4th, 2006, 09:16 AM

RonGianti RonGianti is offline
Corporal
 
Join Date: Apr 2006
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
RonGianti is on a distinguished road
Default Re: Toxic Injectors broken in sev

Quote:
PvK said:
Is it possible one needs to lower the shields and/or armor before injectors can have an effect?
Virtually every "special" weapon requires that the shields and possibly armor be down. You can tell by looking in the text file for weapons. It will tell you whether or not it skips shields or armor.

This being the case, since you are playing an Evil race, you might want to introduce your strategic commander to the airlock, sans suit
Reply With Quote
  #7  
Old October 4th, 2006, 09:19 AM
Q's Avatar

Q Q is offline
Colonel
 
Join Date: Jan 2001
Posts: 1,661
Thanks: 0
Thanked 0 Times in 0 Posts
Q is on a distinguished road
Default Re: Toxic Injectors broken in sev

What is then the advantage of the special weapons if I have to destroy first both shields and armor??
Reply With Quote
  #8  
Old October 4th, 2006, 09:37 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Toxic Injectors broken in sev

Not much, unless you are into capturing ships relatively intact...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #9  
Old October 4th, 2006, 10:15 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Toxic Injectors broken in sev

Quote:
Q said:
What is then the advantage of the special weapons if I have to destroy first both shields and armor?
That's why I suggested below it needs to use the penetration entries first in the damagetypes.txt before skipping to the special type ability...
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #10  
Old October 4th, 2006, 10:21 AM

RonGianti RonGianti is offline
Corporal
 
Join Date: Apr 2006
Posts: 120
Thanks: 0
Thanked 0 Times in 0 Posts
RonGianti is on a distinguished road
Default Re: Toxic Injectors broken in sev

I like the idea that special weapons have to get through shields (and sometimes armor) before they will work.

All it really means is that you also need to research shield depleting weapons and include them, in addition to your "special weapon"

Most weapons don't skip shields and armor, why should the special weapons?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.