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  #1  
Old October 9th, 2006, 12:29 PM
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Default Re: Proposed Damage System Overhaul

Yep.

I renamed the slots a little, so the outermost outer hull slots are named "Starboard Edge" and such. That should hopefully make it easier on the AI if anyone wants to write some.
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Old October 9th, 2006, 01:03 PM

Phoenix-D Phoenix-D is offline
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Default Re: Proposed Damage System Overhaul

SJ: And to think people complained about too much clicking in *stock*.
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  #3  
Old October 9th, 2006, 03:06 PM
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Default Re: Proposed Damage System Overhaul

Well, that IS the biggest hull in the game aside from stationary superfortresses.

And I did use lots of 20cm armor plates instead of a smaller number of bigger plates for the aesthetical effect. And it does all fit on that one deck, aside from three or four PD guns which I dropped to deck 2.
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Old October 9th, 2006, 03:29 PM

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Default Re: Proposed Damage System Overhaul

Quote:
Suicide Junkie said:
Yep.

I renamed the slots a little, so the outermost outer hull slots are named "Starboard Edge" and such.
I'm still wondering how you can decide that the damage become directional. I (wrongly?) thought that damage was randomly (hardcoded) dealt to armor then to random Outer Hull component and then to random Inner Hull component.

Do you know something we simple mortals ignore ?
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Old October 9th, 2006, 03:52 PM

Phoenix-D Phoenix-D is offline
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Default Re: Proposed Damage System Overhaul

Play the demo, watch the combat. Armor damage isn't directional, but damage to the Inner and Outer hulls IS.

SJ gets around that by not giving his armor the "armor" attribute.
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Old October 9th, 2006, 04:04 PM

Elsemeravin Elsemeravin is offline
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Default Re: Proposed Damage System Overhaul

I've seen your post on official forums and learned that Inner and Outter hull were damage directional.

Then it becomes easy to understand.

But then it means the ship map is strategically very important.
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