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October 10th, 2006, 08:54 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Killing your own population (as non-undead nat
You are right, but I am not proposing to do it in every province, just in few out -of -the way province which had very little population to begin with, but have let's say +160gp magic sites. On 200% tax that would be 320gp per turn, and with no unrest due to lack of population, if I understand situation correctly.
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October 10th, 2006, 08:59 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Killing your own population (as non-undead nat
I don't think you will get any gold from magic sites that are located in a province without population. Someone needs to get that gold out of gold mines or to harvest clams, you know. 
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October 10th, 2006, 09:21 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Killing your own population (as non-undead nat
Quote:
Daynarr said:
I don't think you will get any gold from magic sites that are located in a province without population. Someone needs to get that gold out of gold mines or to harvest clams, you know.
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From the logical point of view you are right. but are you sure that's how Dom2/3 works? I never tried this tactic myslef, but I thought I've read about it on the forum. I could be wrong though.
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October 10th, 2006, 10:07 PM
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Sergeant
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Join Date: Aug 2005
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Re: Killing your own population (as non-undead nat
In dom2, population was not needed to get income from sites. However, with 200% tax rate and a site that gave for example 50 gold/turn, you didn't get 100 gold. You got about 75. I'm not sure why, but it certainly can be helpful. It was especially crazy as ashen ermor or sould gate. Many people took earth gods just to be able to find the hidden gold sites, crank tax up to 200% and pillage to nothing. Note that (un)natural popkilling dominion takes a long time to kill laast few hundred people since it is percent reduction, so spell or pillaging is needed most of the time.
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Qui tacet consentit
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October 10th, 2006, 11:06 PM
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First Lieutenant
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Join Date: Oct 2006
Location: Palo Alto, CA
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Re: Killing your own population (as non-undead nat
Yeah, that's what I though, thyank you.
PErhaps 75gp instead of 100gp were due to scale reduction on undead nations? -15% or Cold 3, , -15% for Death 3, etc.
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October 10th, 2006, 11:57 PM
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Sergeant
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Join Date: Aug 2005
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Re: Killing your own population (as non-undead nat
Hmmm... probalby, since I was undead theme I probably had cold 3/turmoil 3 etc. that must have been the reduction I saw.
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Qui tacet consentit
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October 11th, 2006, 02:32 AM
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Second Lieutenant
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Re: Killing your own population (as non-undead nat
Yep. I just tried order 3 prod. 3 Growth 3. Significantly more than 200 percent income.
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Ut est meus fortuna.
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October 11th, 2006, 06:59 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Killing your own population (as non-undead nat
Quote:
Frostmourne27 said:
In dom2, population was not needed to get income from sites. However, with 200% tax rate and a site that gave for example 50 gold/turn, you didn't get 100 gold. You got about 75. I'm not sure why, but it certainly can be helpful. It was especially crazy as ashen ermor or sould gate. Many people took earth gods just to be able to find the hidden gold sites, crank tax up to 200% and pillage to nothing. Note that (un)natural popkilling dominion takes a long time to kill laast few hundred people since it is percent reduction, so spell or pillaging is needed most of the time.
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Hehe yes. Actually it wasn't a big problem to kill the last few hudred. 
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Dominions 3. Wallpapers & Logos
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"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
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