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October 14th, 2006, 07:21 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
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Re: Excelent Campaign feature not mentioned before
0, 7 and 14 are the key V-hexes hexes for the 7-hex clusters.
the "shotgun" V-hexes are best left for human-human games, though the AI will do OK with them, it is best when defending with the traditional 3 clusters, for its layout.
Cheers
Andy
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October 15th, 2006, 04:01 AM
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Major
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Join Date: Jun 2005
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Re: Excelent Campaign feature not mentioned before
Interesting, didn't know that these three are "critical". Good to know that, explains some oddities in my scenario...
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October 15th, 2006, 09:56 AM
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National Security Advisor
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Join Date: Mar 2005
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Re: Excelent Campaign feature not mentioned before
Why would it affect your scenario - as you deploy the AI troops in the defence then?.
Navigation when advancing will generally be to the nearest V-hex.
Cheers
Andy
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October 15th, 2006, 11:12 AM
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Shrapnel Fanatic
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Re: Excelent Campaign feature not mentioned before
It does not affect how the AI defends. It only affects how it DEPLOYS IF you allow the AI to deploy automatically and I doubt you did that
Don
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October 15th, 2006, 12:56 PM
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Major
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Join Date: Jun 2005
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Re: Excelent Campaign feature not mentioned before
Actually I'm trying the auto deploy each time in order to get some "other opinion" on good deployment spots so I was a bit surprised sometimes that the AI ignores high-value hexes and concentrates on some low-values... As I didn't know this.
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October 15th, 2006, 01:45 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Excelent Campaign feature not mentioned before
OK that explains it but I want to emphasise that it's only deployment that this happens. When attacking the AI isn't drawn to those three V-hexes above the others
Don
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