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  #21  
Old October 17th, 2006, 02:59 PM

wrongshui wrongshui is offline
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Default Re: SE5 Patch 1.08 out!

The patch is on steam.

Why does it say that it breaks save games when the patch doesnt break non-steam version save games?

Edit : Seems to load 1.0 games fine, maybe they are just covering their asses.
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  #22  
Old October 17th, 2006, 03:01 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 Patch 1.08 out!

CYA. It most likely won't break your savegames.
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  #23  
Old October 17th, 2006, 03:14 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: SE5 Patch 1.08 out!

@ Phoenix-D: I have the ebGames version and the patch took fine.


Quote:
Ed Kolis said:
15. Fixed - Added back launch rates to components. Units will now be launched at a given rate and your
ship will launch 1 unit per launch bay at that interval. Launch and Recover is unlimited in a normal game turn.
I’m going to freaking pee myself! I am so happy I gave in and bought the game! This is like the LAST key to making my mod whole and complete. I need to go cry now...

Ok I'm back...*sniff*
An entire line of missile launchers based on drones as ammo and the firing component performs the same as if it was a weapon component? Without the text files I wouldn’t even know where to guess at creating such a component. Can one of you beta testers post a “Generic Drone Launcher” please? Can the fire rate be moded to the equivalent of 4000 ms reload?
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  #24  
Old October 17th, 2006, 03:21 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 Patch 1.08 out!

You don't even have to use drones as ammo. Check out vehicleunittypes.txt; you can add your own unit types.

As for generic drone launchers- just look at the existing one. Should be easy enough to figure out from there.

With the EB Games version, I had to move SE5 to the correct directory, uninstall, MANUALLY delete the SE5 folder, manually delete all registry entries, and reinstall. Moral of the story: don't mark SE5 files as read-only.
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  #25  
Old October 17th, 2006, 03:33 PM
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Default Re: SE5 Patch 1.08 out!

Quote:
President_Elect_Shang said:
An entire line of missile launchers based on drones as ammo and the firing component performs the same as if it was a weapon component? Without the text files I wouldn’t even know where to guess at creating such a component. Can one of you beta testers post a “Generic Drone Launcher” please? Can the fire rate be moded to the equivalent of 4000 ms reload?
Yeah but your going to have to maybe edit the strategies to work with these launchers, because they wont have a range component other than endurance/supply, and speed of the 'drone'. Unlike a normal 'seeker'. So basically you start combat, and automatically launch your 'drone' from you launcher, X amount of time later, another drone launches, doesnt matter who close or far a given target is.

Of coures this should all be in its own thread...
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  #26  
Old October 17th, 2006, 03:39 PM

Phoenix-D Phoenix-D is offline
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Default Re: SE5 Patch 1.08 out!

The drones, onces fired, will have their own stratgies and this will determine how they pick their targets.

The hard part will figuring out how to make your ships not belch their entire missile load in one combat.
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  #27  
Old October 17th, 2006, 05:19 PM
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Default Re: SE5 Patch 1.08 out!

Quote:
Phoenix-D said:
The drones, onces fired, will have their own stratgies and this will determine how they pick their targets.

The hard part will figuring out how to make your ships not belch their entire missile load in one combat.
Simple. Make the missile unit smallish (1-5kT), and carry a huge boatload of 'em.
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  #28  
Old October 17th, 2006, 06:06 PM
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Default Re: SE5 Patch 1.08 out!

When will patch 1.09 be out? I think we need a new patch already. I am worried about how when I turn off the gird map in the features, it still shows up.
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  #29  
Old October 17th, 2006, 06:15 PM

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Default Re: SE5 Patch 1.08 out!

Toxic Injectors still broken, now atleast in the simulator the crew will flash down to zero and back to original amount. Basic test, test ship no armor or shields and various attack ships with anywhere from 1 Injector to 7 all situations didnt even bother the shield and armor ship tests as it failed the basic test. Not sure if the problem occurs when the crew hits zero and resets it or if the damage amount is more than the total crew. Appears it still needs some work
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  #30  
Old October 17th, 2006, 06:30 PM

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Default Re: SE5 Patch 1.08 out!

Ah. Logged onto Steam and it patched itself in about 2 minutes. Still haven't played a game yet though.


EDIT: Wow! Was view locking in the release or did it just come out in the patch? That alone makes me like the game 5% extra.
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