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October 18th, 2006, 01:45 AM
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Captain
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Re: Plague extension
Just think of it as a wealth of modding possiblities...
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October 18th, 2006, 03:08 AM
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Corporal
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Re: Plague extension
Would someone know about the functions that can be used in facility requirement ?
I would like to create requirement such like :
Planet already has one facility with ability X
Sum of amount1 of ability Y on Planet <= Y
Would you know such functions (like I know already for component) ?
(My SEV boxed copy arriving beginning of next week  )
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October 18th, 2006, 04:58 PM
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Brigadier General
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Re: Plague extension
I’m a little confused here, I see this descriptor however how does SE5 know to only place one per ship?
Ability 3 Type := Description Only
Ability 3 Description := Only 1 Survey Instruments per vehicle effective.
Ability 3 Scope := Space Object
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula:= 0
Ability 3 Amount 2 Formula:= 0
Is there another entry that controls this, there must be but what is it? What is the limit for how many I can place; as in SE4 where I could place up to 10 per?
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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October 18th, 2006, 05:00 PM
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Shrapnel Fanatic
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Re: Plague extension
That is not any sort of restriction, it is just a tag to inform the player that the other abilities of the component do not stack. The AI is generally set up to only add one such component per ship, since extras are redundant.
Adding a max per ship can be done via the vehicle hulls, as in that LCX thread, or you could probably work something into the placement requirements of the component.
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October 18th, 2006, 05:03 PM
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Brigadier General
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Re: Plague extension
Ya the “Description Only” thing was kind of a dead give away.
What I was asking is where is the control for this? What line?
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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October 18th, 2006, 05:10 PM
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National Security Advisor
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Re: Plague extension
You can control how many are placed by the player by using restrictions. Controlling how many the AI places requires messing with the AI scripts, which I haven't done much of yet.
(and if you think components.txt is weird, the AI scripts are going to make your head explode).
If you mean the controller for how many actually work, that's defined by the ability itself IIRC.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 18th, 2006, 06:01 PM
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Brigadier General
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Re: Plague extension
I’m looking to control how many the player can put in. For example in SE4 if I wanted to keep the player from using more than four I would add the restriction “Four Per Vehicle”. In SE5 I am not seeing this except I have noticed that when the description says “Only 1 _blank_ per vehicle effective” another ability will have a number “2” in the Amount 2 Formula line. I will check to see if they are connected.
If it is controlled by hard coding now why did Aaron remove it? More importantly can he add it back in?
OMG I haven't even thought about the AI. 
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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October 18th, 2006, 08:13 PM
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Shrapnel Fanatic
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Re: Plague extension
I see my answer was missed earlier:
Quote:
Imperator Fyron said:
Adding a max per ship can be done via the vehicle hulls, as in that LCX thread, or you could probably work something into the placement requirements of the component.
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October 18th, 2006, 11:23 PM
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Brigadier General
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Re: Plague extension
No I was just using the battleship as an example; I thought the “Burger King” gave it away (he-he). My dry humor doesn’t work in written word either I see! At least I’m consistent.
The good news is that Fyron’s AI Tag (his example) works as will any actual ability. For example I used sight range and it worked.
The bad news is the ability will not work in the components; it will only work in the vehicles.
On a last note, I have no idea why I want to stick an “a” in digraph. At this point it has become the joke of the class.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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October 18th, 2006, 11:53 PM
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Brigadier General
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Re: Plague extension
Would this be a legal statement and a self terminating seeker at range 40?
Weapon Seeker Tonnage Structure Formula := 10 - iif ([%Range%] >= 40, 0)
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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