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October 20th, 2006, 07:35 PM
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Second Lieutenant
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Re: Modding Process
Which forula is responsible for a weapons accuracy?
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October 20th, 2006, 08:12 PM
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National Security Advisor
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Re: Modding Process
That'd be the to-hit forumla right below the damage. It starts out as 100 (by default, defined in settings.txt) and goes from there.
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October 20th, 2006, 08:15 PM
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Second Lieutenant
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Re: Modding Process
so what does 0 - [%Range%] actually mean in that context?
if range is 10... 0 - 10 = -10...
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October 20th, 2006, 08:25 PM
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National Security Advisor
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Re: Modding Process
Correct. So the actual chance to hit would be 90% (since it starts at 100, - the penalty)
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 20th, 2006, 08:29 PM
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Second Lieutenant
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Re: Modding Process
Ah ok, got it. What kind of value is Range?
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October 20th, 2006, 08:44 PM
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Shrapnel Fanatic
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Re: Modding Process
Range is all in arbitrary units.
The best way to get a sense for how far things are is to make a couple ships, throw them into the simulator and turn on the weapon range circles.
In terms of data types, Range would be an integer, from 1 to 500 (Current hardcoded max)
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October 20th, 2006, 09:03 PM
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National Security Advisor
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Re: Modding Process
A value from 0-500. Its only displayed in units of 10, but SEV calculates it down to 1s at least.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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