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  #1  
Old October 20th, 2006, 07:45 PM

Raapys Raapys is offline
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Default Re: More than just \'weak\' AI?

Ah yeah, forgot about the treaties. Since they're not expanding their resource operations they probably also have the 'Don't colonize' thingy. Don't suppose there's any quick fix for it( or an ETA for the next patch)? It's sort of game-breaking to me knowing that the AI is basically doing nothing.
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  #2  
Old October 20th, 2006, 08:05 PM
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Tim_Ward Tim_Ward is offline
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Default Re: More than just \'weak\' AI?

Script_AI_GlobalSettings.txt has a big list of the treaty elements allowed for the AI (all of them). If you liked, you could go and take out the retard-o-vision ones (No research, no intel, no treaties with others) and recompile all the AIs and see what that does.

This would only work with stock, not the balance mod.
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Old October 20th, 2006, 09:43 PM

Raapys Raapys is offline
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Default Re: More than just \'weak\' AI?

Ack, guess Kwok might work it out when he fixes the AI for the Balance mod.
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Old October 25th, 2006, 04:05 AM

pujal pujal is offline
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Default Re: More than just \'weak\' AI?

.
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  #5  
Old October 25th, 2006, 05:22 AM
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Default Re: More than just \'weak\' AI?

Quote:
If you liked, you could go and take out the retard-o-vision ones (No research, no intel, no treaties with others) and recompile all the AIs and see what that does.
Here's a possible use for those: When you are in a militarily dominant role, you could bully with threat of force. "From now on, you will not do any research."

It would be major cool if the ai could figure out that this is a threat, and reply according to the liklihood of win/lose military combat in their systems.

It would be even more cool if it could remember if you broke such treaties shortly afterwards and just killed em all anyway.
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Old October 25th, 2006, 12:04 PM

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Default Re: More than just \'weak\' AI?

Well that's the way the game should work. It doesn't though because it was rushed and the AI was never properly completed. Kwok certainly has a full plate.
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  #7  
Old October 25th, 2006, 12:47 PM

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Default Re: More than just \'weak\' AI?

The core game mechanics and the AI need a ton of work before this is anywhere near latest version of SE IV in quality. I was hoping the AI would actually be better here in SE V, but I see we're a long distance away from that point. The AI also has major problems adjusting to 'new features' such as fog of war, which creates silly pathfinding problems and sometimes makes the AI waste dozens of ships just because he can't 'remember' that I have 50 Satellites on the other side of that warp point even though he had already tried 4 times that turn to send lone colony ships through.

Let's hope there will be a pure AI focused patch in the near future.
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