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  #1  
Old October 25th, 2006, 05:38 PM

Dizzy Dizzy is offline
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Default Re: 1.08 bugs.

More problems with ftrs. After gasing up as above, I send them out to kill 2 lowly enemy colony ships.

What do my ships do? Some flee the others sit there.

In this screenshot, it appears that the enemy colony ships are in the defenders slot with me, or I'm there with them. Isnt someone supposed to be in the other side?

Same thing happens when I attack planets. The planet and my ships are on the either the attacker or defender sides, not both. Is this a bug? Or are we supposed to be on the same side? Is this why i cant kill enemy ships and planets?

http://home.satx.rr.com/spiderwebs/SEV-1.jpg


Edit: And after fruitless attmpts at attack, I discover one of the ftr groups now has no ordinance. How is that possible? No one fired a shot.
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  #2  
Old October 25th, 2006, 07:56 PM

Moriarty Moriarty is offline
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Default Re: 1.08 bugs.

Quote:
Dizzy said:
In this screenshot, it appears that the enemy colony ships are in the defenders slot with me, or I'm there with them. Isnt someone supposed to be in the other side?

Same thing happens when I attack planets. The planet and my ships are on the either the attacker or defender sides, not both. Is this a bug? Or are we supposed to be on the same side? Is this why i cant kill enemy ships and planets?

http://home.satx.rr.com/spiderwebs/SEV-1.jpg


Edit: And after fruitless attmpts at attack, I discover one of the ftr groups now has no ordinance. How is that possible? No one fired a shot.
I've had attacking ships in the same column as a defending planet. They still attacked the planet and levelled it.

On the matter of no ordinance - I thought that was a commonly known bug. I've been attacked plenty of times by the AI only to have him instantly run away because of no ordanance.

Thinking about all these bugs I've come across, I realise that there are still sizable areas of the game I've not even bothered to touch: fighters, starbases, troops, etc (nothing except starships for me), intelligence, ministers, planetary combat. It really is a very complex (and good if you ignore the bugs) game. Just unfortunate it didn't get the testing it deserved.
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  #3  
Old October 25th, 2006, 08:06 PM

Raapys Raapys is offline
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Default Re: 1.08 bugs.

Granted it needs *alot* more patches, but with the history of SE IV I'm more than willing to give Malfador benefit of the doubt, especially with the great modders here working on the game too. And even with all these faults, I'm still having fun with SE V.

Raapys: you don't happen to have the +25% spaceyard racial trait, do you? Its being added twice at the moment.

I do have it. However, my best planet has 3100'ish construction rate, and a planetary construction facility has 2k original construction rate at level 1, while ship space yard only has 1k orginal. Yet both my construction ships have 4900 rate? O_O Something's very fishy there.

Also, isn't that trait only supposed to work for *planetary* construction yards? To my knowledge it actually says '25% Planetary construction bonus' or some such.
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Old October 25th, 2006, 09:08 PM

Zereth Zereth is offline
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Default Re: 1.08 bugs.

Has anybody else, after trying to conquer a planet with a few troops and a bunch of fighters (because the troops can't navigate to save their lives and mostly spin around in circles) had more ground combat occuring at "Fighter Group <number>", consiting of an empty city surrounded by blackness? I'm tryign to figure out what's going on here. It wasn't a big deal before, since I was getting attacked by one milita fighter, which my fighters (which I _think_ were actually on the planet just conquered) killed it off easily, but the latest time I tried, it was on a planet without a resupply depot, so my drained fighters got slowly picked apart by this lone milita fighter over several turns.
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  #5  
Old October 25th, 2006, 09:21 PM
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Tim_Ward Tim_Ward is offline
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Default Re: 1.08 bugs.

If you have a non-aggression treaty with an empire, and you enter a sector with both the allied empire and a third empire, your ships and the allied empires ships will still attack each other.
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  #6  
Old October 26th, 2006, 12:27 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: 1.08 bugs.

Are you sure it wasn't one of the "we won't fight in neutral territory" ones?

The "peace, but we'll kick your *** if you invade our space" treaties are very nice.
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  #7  
Old October 26th, 2006, 09:18 AM
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Tim_Ward Tim_Ward is offline
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Default Re: 1.08 bugs.

Yes, quite sure. It was a Non-agression (Colonise each other systems). Also, it was neutral space.

They had a couple of lovely rock-oxygen planets in their space, and I had a big gas carbon dioxide gas giant I wasn't using. Yeah. \m/
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  #8  
Old October 26th, 2006, 06:09 PM

Moriarty Moriarty is offline
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Default Re: 1.08 bugs.

Ok, so I said I wouldn't report any more bugs. I lied, I find too many of the damnable things. :-/


32) The shield regenertor says it'll regen 52 shields per second (or whatever it is depending on your tech level). But in combat its only doing about 2/s.

33) I added an afterburner to a fighter. Yet its speed kept being reported at 21, 21 (18 quantum engines + 3 bonus).

34) In combat the fighters actual speed is 44. This also happens to drones - they go much faster than they say. I'm guessing this is intended, but they still mis-report their speed.
- Also if the speed is double then that means the fighters speed as actually 22 and thus the afterburner was being taken into account. It just wasn't reported as such on the design screen.

35) I had fighters with lots of different types of weapons, many of which used ordanance. They went chasing after some drones to kill. Thing was that when they reached the drones they stayed back and used their longer-range weapons rather than got close. This was a problem because they eventually ran out of ordanace, yet remained too far away to use their non-ordanace weapons. They were set to "optimal fire range".

36) Why does a minefield that just been cleared get marked? SHouldn't it only mark minefields if there are still mines and remove the mark when they are cleared?

37) FATAL ERROR - Game died. - Strategic Combat. The enemy came through a warppoint that I had a dreadnaught on the other side of. Two ships that I could see. 8x speed. Game crashed.
I can't give a memory address for the error because SEV wasn't willing to show it (even though I know there was an error dialog behind the grey screen).

38) ANOTHER FATAL ERROR - I was trying to recover fighters (no idea how to, just learning), and clicked "recover unit" on launch-recover - the game died. Again no memory address.



That'll do. I know I won't report any more because I won't play SEV any more until its been heavily patched - those two fatal errors cost me a good hour or so of gaming (I don't use autosave - as saving takes FOREVER in this game).
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  #9  
Old October 26th, 2006, 06:16 PM

Dizzy Dizzy is offline
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Default Re: 1.08 bugs.

Bug: I have a resupply alliance with another race and when trying to resupply at one of their planets, my ships stop on an adjecnt hex and refuse to go into the planet hex.

Bug: Far too often I am allied in the defenders column with a race I'm at war with and neither tactical or strategic combat will let my ships fire at the enemy. This has happened multiple times and I have several save games showing it. This is a game killer for me.

Bug: Fleeted ftr groups occasionally have to be detatched from their fleet and move out and back into a planet w/resupply base to resupply ordinance. The following turn the ordinance is gone/stolen by the planet again. Sometimes units in fleets are not resupplied moving into a planet unless 1st detached from fleet when moving in.

Bug: One of my Ftr groups inside a fleet will lose all ordinance after an enemy engagement in which no shots are fired.
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