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				October 25th, 2006, 10:49 PM
			
			
			
		  
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				SE 5 Editor
	
			 
             
			
		
		
		
		Just as an FYI, I'm currently working on an editor for the SE5 data files that should help a lot with modding.  I'm starting with facilities, but plan to do most of the data files eventually.  Progress has been very good so far and I expect to have a very rough alpha version done in another day or two. 
Here's a screenshot of what the facilities editor screen looks like so far:
  
When I get the facilities editor done, I'll start on the components editor.   I'm doing this in C# using .Net 1.1, so it should be pretty easy for most people to install and use.  We'll see.  I'll post more as I do more.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2006, 10:51 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: SE 5 Editor
			 
             
			
		
		
		
		That's completely neat! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2006, 11:03 PM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		You might want to add some sort of built-in formula builder to help the less mathematically-inclined. It could include presets for all sorts of different effects, like exponential decay for diminishing returns. If you make the app do work for the modder, it will be a lot more useful than just being a "visual" editor, in my opinion. 
 
Also, might want to have a way to move facilities around in the file, for better organization. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2006, 11:07 PM
			
			
			
		  
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				Private 
				
				
				
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				Re: SE 5 Editor
			 
             
			
		
		
		
		Looks nice, looking forward to the release. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2006, 11:07 PM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		The little ? buttons next to each formula textbox are intended to be a formula wizard and will show values at various levels. 
 
Looking into a generic formula parsing algorithm now, in fact. 
 
Hmmm, hadn't thought about moving them around in the file.  Could be done relatively easily, but would make the sorting I do in the list-view a bit harder.   I'll have to think about a good way to do it.   With a good GUI, I'm not sure why you'd care about the order in the text file, honestly. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2006, 11:21 PM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		Great idea.  Hopefully you can avoid the pitfalls of the SEIV Component Modder application.  It was fairly useful at times, though a bit tricky due to bugs and weird "features". 
 
A suggestion: a weapon damage calculator for the component modder section, to assist in balancing weapons vs each other. 
 
I think there is already a damage calculator out there, maybe see about integrating it? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2006, 11:23 PM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		cool that will help alot of us    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 25th, 2006, 11:25 PM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		Yup, I'd definitely planned on some weapon damage charts, but haven't thought far enough ahead about how to integrate them.  Definitely something I want to do though since I think the weapon damages could definitely use some tweaking. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 26th, 2006, 01:24 AM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		Devnullicus said: 
With a good GUI, I'm not sure why you'd care about the order in the text file, honestly.  
 
Because it makes a massive difference to gameplay. A poorly sorted (eg: alphabetized) list makes it take forever to design ships. 
 
Could be done relatively easily, but would make the sorting I do in the list-view a bit harder. 
 
How are you doing it? You can just tie an ArrayList into the list view object to handle it automatically. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 26th, 2006, 01:31 AM
			
			
			
		  
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				Re: SE 5 Editor
			 
             
			
		
		
		
		All I have to say is YAAAAAA!!!!!!!!!!! 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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