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  #1  
Old October 27th, 2006, 11:09 AM
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Default Re: Is SEIV going the way of the dodo?

Invasion! for SEIV is still in development and has active games. Any PBW games started using Invasion! I will join.

http://www.secenter.org/Invasion052.exe

In fact I will be releasing a new version soon to correct some bugs found during the last PBW game.
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  #2  
Old October 27th, 2006, 04:13 PM
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Default Re: Is SEIV going the way of the dodo?

I think there is a great difference between forum post numbers and game playing acticity for SE IV:
For most of us SE IV is a well known game where you don't have to many questions anymore to discuss.
However I doubt that I will quit playing SE IV soon. I have my own mod, that I like, the game has no more major bugs and can handle large galaxies and huge ship/unit numbers. Even my largest games take only about 5 minutes for a turn to process at stardate 2500.0 or above.
SE V takes already 20 seconds for a turn processing at stardate 2402.0!
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  #3  
Old October 27th, 2006, 05:58 PM
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Default Re: Is SEIV going the way of the dodo?

Yeah, Q makes excellent points. There just aren't many questions I still have about SEIV.

I can tell the various mod makers how much I love their work (which I really should do more of), or I can post reports about my current games in progress, if somebody wants to read that stuff. Forums for some games have large sections for after-action reports.

I might try my hand at modding, so maybe I'll ask some questions about that.
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Old October 28th, 2006, 01:55 PM
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Default Re: Is SEIV going the way of the dodo?

Loved SEIV, but the mod possiblies for SEV, basically means that any mod effort in SEIV is for most modders is practically a waste of time. SEV will easily surpass what is SEIV at some point. There just need to be some effort on the part of MM, and the modders/players to get it there. SEIV will still have a following, as SEIII did and still does when SEIV was out.
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  #5  
Old October 29th, 2006, 10:27 AM
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Default Re: Is SEIV going the way of the dodo?

Well, there are some practical downsides to the beefiness of SE5.

25 megs of (beautiful) combat replay. For a 50 ship/150 fighter warppoint assault in GGmod.

Then next turn, 75 more megs of combat replay... Of the survivors chasing fleeing ships that they have no chance of catching, since they have the same speed, and the combat map is infinite.

The turn after that, I ran out of hard disk space... so there was no replay saved.

Compare to SE4, where five megs of combat replay takes only an hour to create, and involves upwards of 700 ships / 10000 fighters.
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Old November 7th, 2006, 03:18 PM
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Default Re: Is SEIV going the way of the dodo?

Quote:
Suicide Junkie said:
Well, there are some practical downsides to the beefiness of SE5.

25 megs of (beautiful) combat replay. For a 50 ship/150 fighter warppoint assault in GGmod.

Then next turn, 75 more megs of combat replay... Of the survivors chasing fleeing ships that they have no chance of catching, since they have the same speed, and the combat map is infinite.

The turn after that, I ran out of hard disk space... so there was no replay saved.

Compare to SE4, where five megs of combat replay takes only an hour to create, and involves upwards of 700 ships / 10000 fighters.
Welcome to the 21st century. They have these things now...they call them 3d graphics...and they also have these HD, with GB behind the numbers...

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Old November 7th, 2006, 03:22 PM
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Default Re: Is SEIV going the way of the dodo?

Kana... 100 MB combat replay files are terrible things. How do you play PBEM/PBW with that? You need the replays to see how combat went, to refine ship designs and such.
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  #8  
Old October 29th, 2006, 04:00 PM
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Default Re: Is SEIV going the way of the dodo?

Quote:
Kana said:
...the mod possiblies for SEV, basically means that any mod effort in SEIV is for most modders is practically a waste of time...
I disagree.
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