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  #1  
Old October 27th, 2006, 01:52 PM
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Default Re: noob taking a closer look at EA bless, medium

I'm sorry, but I don't think there is. Think of it as an extra challange...
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Old October 27th, 2006, 06:16 PM

CharonJr CharonJr is offline
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Default Re: noob taking a closer look at EA bless, medium

Thx, oh well, will try to have to recall what happened during those 2 turns, but I DO remember that Atlantis DOWed me on turn 5...

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Old October 28th, 2006, 08:54 AM

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Default Re: noob taking a closer look at EA bless, medium

Turn 3

Carnag was taken without any problems and the 1st Division will turn northwards into the (hopefully) rich plains province of Fenica.

More Helhirdings are recruited in order to set up a 2nd division which should speed up my expansion. For the moment I trust my 1st division with being able to take out the independents it faces.




Turn 4

Atlantis declared war on me...

Fenica was taken without too many problems and the 1st division will continue northwards. Especially since I can see some enemy dominion to the northwest.

The 2nd division is formed and will move into Summerlands this turn which should provide a nice boost to my income.




1 Helkarl and some (4 IIRC) Helhirdings are recruited as the nucleus for a 3rd division.

Some research into Thaum has been done, but since the Helkarl will move now I don't expect any breakthrough soon.

Turn 5

Mictlan declares war on me (seems like at least 2 AIs are aggressive) and in order to show them my contempt for their actions I decide to do nothing this turn (geez, I hate to hit "end turn" due to my own stupidity)

Silver Fangs and Summerlands were taken (number of my own casualties in unknown, but both divisions are still in fighting condition). Most of my initial army and 3 Helhirdings are in the 1st division and 9 Helhirdings in the 2nd division.

Arco and Niefelheim showed up on my borders, but since neither had declared war on me yet I decide to leave them alone for now.

In order to make some progress with my magic research I will recruit a Hangadrott for 400g this turn in addition to 7 Helhirdings. The 3rd division will be fairly strong with 12 Helhirdings at its call.

In order to bolster my forces in the southwest I recruit 1 commander and 5 heavy infantry in Carnag in addition to archers in some of the other provinces.

With moves to Citala and Greater Woods I try to prevent Arco from making further progress into my sphere of influence. In case Niefelheim is looking for trouble I will have my 3rd division ready. But facing 20 Giants might be interesting if Niefel took a decent bless, even with 12 fully blessed Helhirdings.




It will be interesting to see what effect the impossible AIs combined with me missing one of the important early expansion turns will have in the long run...

CharonJr
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Old October 28th, 2006, 09:04 AM
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Default Re: noob taking a closer look at EA bless, medium

All that with 12 horsies? Goodnes. o_o
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Old October 28th, 2006, 09:26 AM

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Default Re: noob taking a closer look at EA bless, medium

I hope that I wouldn't come to that And I saw that some of the giants are hurlers...

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Old October 28th, 2006, 10:31 AM

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Default Re: noob taking a closer look at EA bless, medium

Turn 7

Great Woods was taken without casualties, but I lost 2 Helhirdings in the successfull attack on Citala.

Commoners raised the defenses in Fenica by 15 PDs to 16.

Sauromancia showed up with about 40 lancers and archers to the SW of Carnag, but at the moment I have to focus my attention on Arco with only newly levied troops from the provinces and the beginnings of my 4th division as guardians vs. any attack.

My 1st division found the lightly defended Arco capital and will try to take with province and lay siege to it.

The 2nd division will try to cut off the Arco force in Rotmarsh by an attack into the Marshlands in order to join the siege on the following turn.

The newly formed 3rd division with its 12 Helhirdings will strike south into Feldan Forest vs. approximately 50 woodman/blowpipers in order to join the siege later on.





Another Hangadrott and 7 Helhirdings are recruited with hopefully 7 additional HHs (limited by my dominion here) on the following turn. In addition some heavy infantries and archers are recruited throughout the conquered provinces.


I am a bit too aggressive for my own taste, but am afraid that I have to be in order to make up for my earlier blunder. A lightly defended Arco capital is just too sweet a target...

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Old October 28th, 2006, 11:04 AM

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Default Re: noob taking a closer look at EA bless, medium

Turn 8

Arco fielded about 40 defenders (all except 4 from PD, looks like the AI raised it quite a bit), but despite being pressed my 1st division was albe to beat them while losing 9 spearmen.

My 2nd divions meet with about 40 Arcos (mainly militias and light infantries with some heavy infantries, flyers and chariots) in the Marshlands and was able to route them. 1 Helhirding was lost in the attack.

The 3rd division took Feldan Forest from the indies without any losses. There is an arena in Feldan which provides 25 gold.

Niefelheim has 30 militias/hurlers to the west of Fenica who are supported by 5 giants and 1 Gygja who is radiating power.

Sauros forces of about 60 lancers/archers moved to the southeast and might attack me or take the indie plains of Hubbarton which I consider mine, but at the moment there is nothing I can do about either Niefel or Sauro.

The second Hanga will help with the research while I recruit 1 Helkarl and 7 HHs for my 4th division. Archers/heavy infantries will be recruited in the other provinces again.

The 6 remaining Helhirdings of the 2nd divison might not be enough to face the reported 60 Arcos (militas, light infantry, bear tribe warriors) in Rotmarsh and I send them to support the siege. Either those Arcos will come to me anyway or wreck some havoc in my lightly defended provinces. In this case I will use my 4th division with its 14 Helhirdings to mop up.

1st divison will continue its siege while the 3rd will attack Oak Woods and either join the siege or retake the Marshlands (if Arco takes it) on the following turn.





I try to recruit the Farstrikers merc band in my capital for 165 gold in order to progress south and secure my southern border.

Since I am fairly sure that I will lose either the Marshlands or Citala to Arco this turn I set both taxes to 200%

I would love to build some temples/forts, but at the moment expansion/destroying Arco seem to be more important.

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