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October 31st, 2006, 06:46 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Hydra Tamer
Quote:
acesman said:
I see, this is a unit for LEADING Hydras. They are rather weak, and have no protection at all.
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By default it should be wearing the hydra skin armor... this tamer obviously spends most his life around these beasts it's only natural for them to use the hide of the hydras which died.
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November 1st, 2006, 02:16 AM
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Captain
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Location: Rhode Island
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Re: Hydra Tamer
Well, you can't just wrap yourself up in some old dead skin and hope it does as well as a suit that's magically enchanted... It takes some real nature skill to keep that stuff from just rotting and sloughing off.
I love useful posts... 
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November 1st, 2006, 01:28 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Hydra Tamer
Quote:
Ygorl said:
Well, you can't just wrap yourself up in some old dead skin and hope it does as well as a suit that's magically enchanted... It takes some real nature skill to keep that stuff from just rotting and sloughing off.
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These Hydra Tamers spend their lives working, training and living among these beasts. During this lifetime I'm sure it's not as hard as you think to find a nature mage.

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November 1st, 2006, 11:59 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: Hydra Tamer
I thought that they also had a bonus in keeping the hydras from routing?
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November 2nd, 2006, 04:22 AM
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Lieutenant General
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Re: Hydra Tamer
If so, it's an invisible bonus.  It'd really be nice if there were more unit icons depicting abilities, so players could have a better idea if something in a unit description actually means something, or is just flavor. (Or - a bug in the description remaining from Dom2 or another era's version of the nation.)
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March 21st, 2008, 06:28 PM
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First Lieutenant
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Join Date: Apr 2007
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Re: Hydra Tamer
Quote:
Gandalf Parker said:
I thought that they also had a bonus in keeping the hydras from routing?
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So do they have this or not?
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March 21st, 2008, 07:03 PM
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Lieutenant General
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Re: Hydra Tamer
Or make sure he's behind his charges so he doesn't get hit...
When I tried to use Hydras (this in Dom2 so it might not work as well) I'd put the Tamer all the way at the back line scripted Attack*5 (he'd get to the equivalent of the front of "your" formation box by this time), Retreat. The Hydras would be all the way forward on Attack Archers. Cavalry would run up, get poisoned, kill selves chasing down retreating Hydras. The Legion would then show up and find a nearly empty province.
After Construction 2 I'd stick a Longbow of Accuracy on him. Placed on the center of the formation box, scripted to fire closest.
Fun, but less cost-effective than simply getting the right gear on an Assassin and dropping all the commanders.
That, and the Hydras would get scattered around the surrounding provinces.
--> if you givethe hydra's guard commander that last problem wouldn't be there anymore.. and the hydra's (who can take a beating and deal damage) could then attack all those poisoned troops... seems good to me (nad just leave the commanders standing in the back, no need to move forward
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March 22nd, 2008, 07:23 AM
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General
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Join Date: Feb 2001
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Re: Hydra Tamer
Quote:
Aezeal said: if you givethe hydra's guard commander that last problem wouldn't be there anymore.. and the hydra's (who can take a beating and deal damage) could then attack all those poisoned troops... seems good to me (nad just leave the commanders standing in the back, no need to move forward
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If you script any unit to guard commander, the unit will just walk towards the commander and not attack anything until the enemy comes to them.
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March 21st, 2008, 07:05 PM
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First Lieutenant
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Join Date: Oct 2006
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Re: Hydra Tamer
Quote:
Anaconda said:
Quote:
Gandalf Parker said:
I thought that they also had a bonus in keeping the hydras from routing?
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So do they have this or not?
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I doubt it.
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