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  #1  
Old November 17th, 2001, 09:39 PM
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capnq capnq is offline
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Default Re: question for ai modders

quote:
of course, the first player will always get the cookie unless diplomacy sequence is randomized like combat sequence should have been.
Why would diplomacy need to be randomized? I don't understand how player order could affect it.

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Cap'n Q
My first SE IV mod! Hypermaze quadrant
The most merciful thing in the world, I think, is the inability of the
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island of ignorance in the midst of black seas of infinity, and it was
not meant that we should go far. -- HP Lovecraft, "The Call of Cthulhu"
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Old November 19th, 2001, 05:37 PM

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Default Re: question for ai modders

Well, if there is only one super shipyard to be traded on any given turn and diplomacy is by player order, player 1 could get it every time just by being in line. You almost need an auction feature where the neutral will trade to the highest bidder.
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Old November 19th, 2001, 06:12 PM

Jourin Jourin is offline
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Default Re: question for ai modders

The AI builds according to the spaces per 1. I use the external missile mod for components, but felt only 1 could be justified per ship, so I added the only 1 per vehicle restrictiion - worked good for human players, but found AI still building multiples. For external missiles I gave it a weapons type of 52, put it as the secondary weapon and then changed the spaces per 1 to 10000. The AI will only build 1. If I change the spaces per 1 to 100, the AI will build many and violate the one per vehicle restriction. Anything that is controled by spaces per 1, I think the AI can violate the only 1 per vehicle restriction - like maybe the extra movement components. Engines are controlled differently and I do not think the AI can violate the limits.

As a secondary weapon, I put the external mount missiles on most all AI vehicles. It gives most ships at least one chance to do a lot of damage before dying.
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