.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 4th, 2006, 12:19 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Oceanians still poor amphibs on land under 3.0

Quote:
Graeme Dice said:
Quote:
Gandalf Parker said:
Why did you think it would be?
Because it is quite obviously broken. A capricorn that sneaks onto an enemy land province loses the ability to move out of that province. If you touch his orders at all, it changes from hide to defend, and he attacks the province without you being able to change it back.
Thats why I asked.
Is that due to poor amphib?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #2  
Old November 4th, 2006, 07:07 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Oceanians still poor amphibs on land under 3.0

Play the nation IMO. It is beyond broken. These "so called" bugs are real bugs, such as the not being able to move certain commanders that are hidden in a coastal province. And the balance issues are very real as well.

Let me restate what I said in the bug thread, I don't mean "I don't want to move the guy because he will get attacked". I mean the game does not allow you to move the guy, sometimes it glitches and switches the unit to "Defend" when you click on him, with no way to set it back to hide, sometimes you are able to set it back to hide by randomly clicking him and clicking all over the place.

Either way, I know alot of non-oceania players are viewing this externally and thinking these bug reports are just whines, but honestly, this nation is not that superhot in the water, and they are beyond horrible on land. Atleast in my MA experience of playing them multiplayer and singleplayer.

I don't think this nation was ever playtested, or if it was, wow GG.

Let me go ahead and address the scissors, rocks, paper stuff that is sure to follow this post. The people complaining about Helheim/Vanheim are not crybabies, they are doing so because there are real balance issues with those nations. I did not post in that thread mind you, but I have watched you guys dismiss their claims as them being new to the game and not understanding the nuances.

Well it is the same deal here, except this nation is at the bottom rung, and may not receive attention in an official balance patch becauce veteran players don't play the nation, yet dismiss the glitches and unbalances publicly in threads.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #3  
Old November 4th, 2006, 07:48 PM

Zen Zen is offline
First Lieutenant
 
Join Date: Sep 2004
Posts: 753
Thanks: 0
Thanked 0 Times in 0 Posts
Zen is on a distinguished road
Default Re: Oceanians still poor amphibs on land under 3.0

Yes, they are buggy. I will be addressing them, or if people would rather have a quickfix mod to do a quick replace, I could cobble one together, or PDF is also very good at those.
Reply With Quote
  #4  
Old November 5th, 2006, 12:58 AM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Oceanians still poor amphibs on land under 3.0

A few suggestions that would make Oceania (Middle Age) a more balanced nation...

Give land form stealth to the sea form stealthers. This eliminates the mentioned problem of units getting stuck in provinces and gives them an ability that sets them apart from the other water nations. (Could be done in a mod)

Change the starting force of Oceania to all amphibious units. Under optimal settings, Oceania can be placed in a water province completely surrounded by land. This has happened to me 3 times including in a multiplayer game that I am having difficulties advancing past my starting province because of the mediocrity of the amphibious units and the fact that half my starting units are aquatic. (Once again, no core game code change here).

Oceania is in dire need of some national spells. An amphibious or aquatic summon would be awesome, something along the lines of water/nature that is a little bit better than sea dogs.

Give Sirens 10 leadership.

The above are changes I feel could help Oceania in the early game and well into the game, without unbalancing them in the least bit.

Now as a fan of Oceania, the below changes are biased desires that may or may not be balanced. (Wishful thinking )

Capricorns to attract amphibious allies in a similar fashion as pangaea attracts Maianeds. Less per turn than their Pangaea counterparts, and just as mediocre.

Sirens to have air 2 in land form instead of air 1.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #5  
Old November 5th, 2006, 04:40 AM

Zebion Zebion is offline
Corporal
 
Join Date: Oct 2006
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
Zebion is on a distinguished road
Default Re: Oceanians still poor amphibs on land under 3.0

Quote:
These "so called" bugs are real bugs, such as the not being able to move certain commanders that are hidden in a coastal province.
The game mention theys lose stealth once they hit the land, I mean that is clearly defined right there,they LOSE stealth,so the only problem the bug should be is that they automatically attack once they move to it it.
Reply With Quote
  #6  
Old November 5th, 2006, 05:44 PM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Oceanians still poor amphibs on land under 3.0

Play the nation FFS and try it before posting. How many times do I have to repost "No one is complaining because they lose stealth on land, its the faulty mechanic that is attached to the transition".

For the 1000th time here is what happens...

The unit stays hidden in the land province even though it is in land form with no stealth. This is all fine and good unless an indepedent event or an enemy takes the province.

The unit is now hidden in an enemy province. Other stealthed units can atleast move out of an enemy province. They don't even have to sneak out, they can MOVE out. Capricorns cannot do that.

Capricorns can do NOTHING. Pay very close attention to this next part...You cannot touch your Capricorn, without risking changing his order to defend. Once his order is set to defend, the bug makes it random whether or not you can reset him to hide. Sometimes you can do it by reclicking him and randomly clicking on the map, sometimes you can't.

Once again, it is not a whine about the capricorn losing stealth, it is a faulty mechanic because he gets to hide on land even though he does not have stealth.

****THIS IS NOT A WHINE ABOUT CAPRICORN STEALTH ON LAND, THIS IS A REAL GLITCH IN THE GAME, PLAY OCEANIA AND TRY IT****

It's like you read the first line of my reply then posted.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #7  
Old November 5th, 2006, 06:35 PM

Zebion Zebion is offline
Corporal
 
Join Date: Oct 2006
Posts: 79
Thanks: 0
Thanked 0 Times in 0 Posts
Zebion is on a distinguished road
Default Re: Oceanians still poor amphibs on land under 3.0

Quote:
so the only problem with the bug is that they should automatically attack once they move to it it.
I should've wrote that better,but I agreed with you that it's a bug,but it's not exactly a life threatening bug like you make it out to be. How does not being stealthy on land make the nation "Broken" except for the part where you can't move them out because you thought they would be stealthy on land?

Although they should start with all amphibious units though in case of randoms little placement of them in a small lake.

And also, Cool yourself,this isn't exactly a situation which requires you to be so angry.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.