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November 5th, 2006, 01:02 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: GameSpot Review Posted Online
I second that motion!
I purchased the game knowing there were bugs. I purchased it because I knew Aaron would fix the bugs and I knew I could finally make the mod I have been working on for years. Had Aaron let it out to us fanatics the bugs would have been caught and the mods developed. Once it hit retail there would have been so many choices for new and old players a review by GS (or anyone else) would have been strong and boosted the sales to the top of the 4X genre.
As you said Atrocities; hindsight…
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November 5th, 2006, 03:07 AM
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Shrapnel Fanatic
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Re: GameSpot Review Posted Online
Anyone else notice that the screenshot with a caption about research is actually a screenshot of intel focus areas? 
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November 5th, 2006, 04:51 AM
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First Lieutenant
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Join Date: Mar 2001
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Re: GameSpot Review Posted Online
Bugs are just one part of the story. They could have waited for another bugfix before the review, but OTOH strategy first (or whoever else was responsible) could have done the same before launching it.
BUT... there is the other part of story that is barely mentioned here: Artificial Intelligence; Talking about the stock game: This has never been changed in SEIV from the beginning til today. SE4 AI has been weak and it will remain weak. Bugs can be ironed out, but a weak AI is the really bad part of this review especially because it is about a (mainly) singleplayer strategy game. GalCiv II for comparison: "the best ai in strategy gaming" - from start.
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November 5th, 2006, 04:59 AM
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Shrapnel Fanatic
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Re: GameSpot Review Posted Online
Personally, I see SE as an entirely multi-player game. Different strokes for different folks. 
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November 5th, 2006, 05:05 AM
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Private
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Re: GameSpot Review Posted Online
The se multiplayer base is so small and se is not an easy game to multiplay. Although I'm hoping the pbw app is finished soon.
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November 5th, 2006, 05:38 AM
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Shrapnel Fanatic
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Re: GameSpot Review Posted Online
pujal said:
The se multiplayer base is so small...
It's always seemed large enough to me, with plenty of diversity of opponents. Who cares if there aren't 1 million people playing it? It's better this way, as you don't have all the kiddies mucking everything up... Plus, it's a lot more intimate and it's easier to get to know the other players.
...and se is not an easy game to multiplay.
Not sure what you mean by this; it seemed really easy to get into to me when I started 4-5 years ago.
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November 5th, 2006, 05:18 AM
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First Lieutenant
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Re: GameSpot Review Posted Online
Quote:
Imperator Fyron said:
Personally, I see SE as an entirely multi-player game. Different strokes for different folks.
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Right, this was a single(players) opinion. Plus, I really hope that the AI will be improved also this time. If so, it might be a better option (for singleplayers) than GalCiv, unless players do like the simplified choices they have regarding ship design, research, diplomacy etc.
PS: I am going to wait until February/March next year. GalCiv II plans to launch an Addon in this timeframe. Let's see how things have changed until then.
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