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November 5th, 2006, 09:13 PM
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Private
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Join Date: Oct 2006
Posts: 26
Thanks: 0
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Re: Huh?
The other day the cowardly Abysians made a failed attempt to assassinate some poor old man of my kingdom. As of now all Abysians will be killed on sight, no mercy, like the dogs that they are.
However, if this was some sort of rogue black-ops, and the higher-ups had no knowledge of this then I will be amenable to peace talks.
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November 6th, 2006, 12:33 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
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Re: Lamentation
Horrible news from Helheim. Magical pixies have apparently spend up time, confusing Aeforge. Last month's orders were not sent, resulting in a powerful and unexpected assault by T'ien Chi', an incursion into Helheim lands by Kailasa, and a vampire count deciding to be a jerk. Oh, and I have a battle affliction somehow. With all these bad revelations, I have decided to ask my former enemys, T'ien Chi', for a truce. Though this pains me to say it, I can not fight a war on two fronts. I am willing to give you back your province that borders your capital and 200 gold for this truce. I also offer this apology, I am sorry. I was too aggresive and attacked you without provocation. I now see the error in my ways. Please forgive me, Aeforge, and my nation of Helheim.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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November 6th, 2006, 12:46 AM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
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Thanked 4 Times in 2 Posts
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Re: Lamentation
We accept the offer of truce from Helheim, we shall turn aside from our bid to destroy your god and instead take back the province which is rightfully ours.
We shall send the armor of your fallen warriors back to you so that your priests may consider the wisdom of invading Tien Chi.
The Great Catsby has spoken.
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November 6th, 2006, 12:50 AM
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Sergeant
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Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
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Re: Die Kailasa! Die!
Thank you. I hope we will manage to have good relations between our two nations after this unfortunate shortsightedness. Your gold is on the way.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
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November 6th, 2006, 04:34 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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News
Hahaha, I am glad the wars are raging  And glad to see you guys are using diplomacy to boot. It is an invaluable tool.
In other news, replacements have been found for CTis and Sauromatia, so those nations shouldn't stale anymore. New players, why dont you introduce yourselves...
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November 6th, 2006, 07:21 AM
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Sergeant
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Join Date: Aug 2006
Posts: 277
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Re: News
Waiting for Abysia.
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November 6th, 2006, 08:01 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
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Thanked 9 Times in 1 Post
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Re: News
On the subject of diplomacy I present "Sheap's Mini-Rant: Recommendations for Diplomacy":
1) Don't make any agreements prior to the start of the game.
2) Don't bring alliances or enemies from one game into the next.
3) Do remember to draw a clear distinction between your in-game (role playing) persona and your out of game self. This is especially important if you are planning on lying and backstabbing.
4) Don't let in-game conflicts turn into out-of-game conflicts. Don't let out-of-game conflicts turn into in-game conflicts either. Keep the wall between the game and the forums/real world.
5) Don't trade things in one game for things in another game, or use position in one game as leverage to bargain in another one.
6) If you agree to a trade that requires several steps to complete or is otherwise more than simple gems or gold, you are obligated to complete the transaction once it has begun, even if you change your mind later. If something intervenes (a third party invades the province you were supposed to give away, for instance) you must make a good faith effort to come up with a mutually agreeable settlement.
I don't speak with the force of law... but if everyone follows these rules as well as simple etiquette, the likelihood of hard feelings is much reduced.
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