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November 10th, 2006, 05:25 AM
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Corporal
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Join Date: Mar 2003
Location: Sweden
Posts: 131
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: Late Age game random settings, random nations
Fine with me, as soon as I get ip and port I upload my pretender.
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November 10th, 2006, 02:09 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: Late Age game random settings, random nations
Also the patch fix's the army teleportation spells, while i may not be using them some people may need them.
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November 10th, 2006, 04:36 PM
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Corporal
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Join Date: Oct 2006
Location: Newport Beach, CA
Posts: 153
Thanks: 0
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Re: Late Age game random settings, random nations
Who are we PMing our pretender passwords to once we create them? Sheap or Folket?
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November 10th, 2006, 05:04 PM
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Corporal
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Join Date: Oct 2006
Posts: 79
Thanks: 0
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Re: Late Age game random settings, random nations
Quote:
if he does not want to patch as it may screw with the other game that do not use the horror bug, then let us not force him.
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Is 3.01 able to play with those of a lesser ver? Otherwise,i'm out
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November 10th, 2006, 05:11 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: Late Age game random settings, random nations
yes, but the battel replays are not accurate if there are differences.
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November 10th, 2006, 05:42 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Late Age game random settings, random nations
I can probably run both versions simultaneously on the same server, that is fine. I don't want to make the other game patch, since they don't have the mod and it can't be installed mid-game.
It is a shame that 3.02 is not out yet  That would solve all the problems.
Given the server can run both versions at once, I guess 3.01 with mod is the consensus? Does anyone object to that? I don't want to delay the hosting any more than necessary and everyone needs to make their pretender with the same mod so we need a firm decision.
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November 10th, 2006, 05:59 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Late Age game random settings, random nations
Quote:
Sheap said:
I can probably run both versions simultaneously on the same server, that is fine. I don't want to make the other game patch, since they don't have the mod and it can't be installed mid-game.
It is a shame that 3.02 is not out yet That would solve all the problems.
Given the server can run both versions at once, I guess 3.01 with mod is the consensus? Does anyone object to that? I don't want to delay the hosting any more than necessary and everyone needs to make their pretender with the same mod so we need a firm decision.
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Sounds like a good decision to me. That Hunter of Heros bug is plain nasty.
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