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  #1  
Old November 13th, 2006, 09:02 PM

Shovah32 Shovah32 is offline
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Default Re: Best - worse magic paths

Mass protection and/or regen make vine ogres alot more survivable and weapons of sharpness (would it work even though they only have fists?) could make them deadly if they hit.
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Old November 13th, 2006, 09:24 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Best - worse magic paths

Quote:
Shovah32 said:
Mass protection and/or regen make vine ogres alot more survivable and weapons of sharpness (would it work even though they only have fists?) could make them deadly if they hit.
Mass protection only raises their protection to 10 as vine ogres don't wear armour, and makes them 25% susceptible to fire, so that's only a small boost. Mass regeneration is enchantment 8, so you pretty much deserve to have such a powerful spell by the time you research it. Weapons of sharpness is E5 which limits its access to only a few nations. Although to be fair, there are a couple of nations that have access to both N3 and E3 mages. However, I'd rather not spend 23 gold a turn to summon two vine ogres with a Pan.
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Old November 13th, 2006, 09:33 PM

Shovah32 Shovah32 is offline
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Default Re: Best - worse magic paths

You could always play an earth heavy nation and take nature on your pretender (he could then summon vine kings to summon vine ogres and lead them)
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