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November 14th, 2006, 08:47 PM
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National Security Advisor
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Re: Unit Launch options
Sort of. You can create new unit types to represent the different sizes..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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November 14th, 2006, 09:55 PM
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Re: Unit Launch options
That's the only way. Why what do you have up your sleeve? Can I take a peak?
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November 15th, 2006, 01:13 AM
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Re: Unit Launch options
Quote:
Phoenix-D said:
Sort of. You can create new unit types to represent the different sizes..
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Yeah but I can do that anyway...What I want is the launcher to be able to...Oh I get it...Like a Light Fighter Launcher, as apposed to a Bomber launcher...the Launcher component looks for Light Fighter or Bomber...cool...
Am I seeing this right?
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November 15th, 2006, 01:36 AM
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Re: Unit Launch options
Correct. The only problem is you have to specify the new unit in all the components and target types..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 15th, 2006, 02:24 AM
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Re: Unit Launch options
Yet if I'm making the units from scratch and including them already, then it wouldnt be that much of a problem...
Bascially what I wanted where to emulate the launch tubes, balcony/track system, and shuttle bays for SFB. Also PF links, and bombers. Bombers cant be launched from ships, so I was trying to find a way to limit them to just planets. Plus limiting fighters only from using the launch tubes as apposed to the regular shuttles from the shuttle bay. I assume I can list multiple unit types for each launch component. Like a shuttle bay could launch a shuttle, fighter, or even drop a mine out occasionally...
Now the only question is can I limit what the cargo hold ability can carry?
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November 15th, 2006, 02:26 AM
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Re: Unit Launch options
True. However the targeting list would probably get a bit unwieldy after a while.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 15th, 2006, 03:37 AM
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Re: Unit Launch options
Yes you can list multiple types. For example my shuttles bays can launch a shuttle or a pinnace. XO Racks can fire (launch) XO Weapon Pods or HAWK Pods. As for the cargo part afraid not; there is no way to control the types of cargo that can be stored. If you say a component has 50csp (cargo storage points) than anything that can be held as cargo will be eligible for storage in that 50csp component.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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November 15th, 2006, 03:47 PM
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Re: Unit Launch options
Thats what I figured...I guess as long as the 'oversized' unit cant be launched, it would just be taking up cargo space, which I guess is ok. I was just hoping we would be able to mod cargo cap it specific stuff, like troops, population, etc. I guess I will have to add an additional ability to the Barracks component to make it special.
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