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  #1  
Old November 15th, 2006, 09:42 AM

Siddhi Siddhi is offline
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Default Re: New Scenario: SPANNOCCHI\'S DREAM II

hi wulfir,

wow, that's quite a kill rate with the FANs - i never seemed to get more then 12 before they get popped - maybe i need to readjust the stats again (however those dinky 100mm guns on the t-55 really can't do that much against 1m protection, so..). in my tests about a BN worth of vehicles got through the second line and had to be taken out with the reserve compay- with difficulty. btw the HUNG reserves should only really start arriving at turn 17-19, so maybe they haven't hit your line yet - wouldn't start the mopping to early.

what do you mean by "captured" units vs "allied"? i only know how to do the "allied" function.

thanks for your comments
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  #2  
Old November 15th, 2006, 01:12 PM
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Mobhack Mobhack is online now
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Default Re: New Scenario: SPANNOCCHI\'S DREAM II

Game Guide - "Purchase Screen" link - refer to the ALLIES item in the box.

Cheers
Andy
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  #3  
Old November 15th, 2006, 06:07 PM
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wulfir wulfir is offline
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Default Re: New Scenario: SPANNOCCHI\'S DREAM II

Quote:
Siddhi said:
wow, that's quite a kill rate with the FANs...
...and here's some trivia: FAN is actually a curse in Swedish, it means 'the devil' but is usually translated to d*mn.

Played it through, let me know if you want the save - there were still a lot of T55s, APCs and various 'versprengte truppenteile' at games end, though most were in a state of route. I did not try to regain the VH in Hahnersdorf..., figured I had killed enough stuff as it was and that there was bound to be a lot of pinned sections with still dangerous RPGs in the vicinity...

Quote:
Siddhi said:
what do you mean by "captured" units vs "allied"? i only know how to do the "allied" function.
Buy screen - choose allied and you're presented with all the OOB flags, look down the left corner and there this button saying SET ALLIED - hit that button and it will change to SET CAPTURED...
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Old November 16th, 2006, 12:37 PM

Siddhi Siddhi is offline
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Default Re: New Scenario: SPANNOCCHI\'S DREAM II

cheers andy, wulfir

wulfir, seems you had an easy game - FAN! . my tests were a lot harder, hope it was enjoyable nonetheless. did you end of using the recce company to the max?

i'm glad about the "versprengten truppenteile" ), i dislike the ability to slaughter every single vehicle in the a regiment on the attack - much better that they route at 15% strength...

would be good to know if others also had such an easy time, might have to change it afterall...
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Old November 16th, 2006, 03:45 PM
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Default Re: New Scenario: SPANNOCCHI\'S DREAM II

Quote:
Siddhi said:
wulfir, seems you had an easy game...
Well, easy and easy - against a human opponet I would probably have been overrun.

I took losses mainly from enemy arty, and my infantry did not fare all that great vs the Hungarian infantry... hmm...

I split the reinforcing company in two, sent the company commander and two platoons to recapture BADERSDORF, and two platoons and the infantry (mot) to WELGERSDORF. Can't really say I used them to the max - also went a little sloppy during the last two turns and left the tankdestroyers stationary and suffred a few unneccessary losses.., the infantry platoon remained uncomitted throughout...
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Old November 16th, 2006, 04:53 PM

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Default Re: New Scenario: SPANNOCCHI\'S DREAM II

i tried using waypoints, impassible terrain to channel the hungararians, didn't seem to work so i let it go the way it should anyway - central attack gets reinforced, rather then reinforcing a sideshow.

i think your hyper active FAN spoiled the challenge, as i said normally they don't last that long. it was intended for at least a BN wourth of vehicles to get through the two lines - oh well )

u mentioned also the poor performance of AUT infantry...this bothers me bit, since the newer units with the stg77 (steyer aug) should easily outshoot aks on the 100-300m range (i know both, and there is really no comparison). any easy and legal hints on how to improve their performance?

btw since you remarked on correct use of HQ units: i'm working on a another scenario i lifted right out my old "decision handbook" (bad translation) - displacing from one phase line to the other....under fire .
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Old November 16th, 2006, 05:50 PM
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Default Re: New Scenario: SPANNOCCHI\'S DREAM II

Great to hear, we need more people making scenarios!

I don't think the challange was spoiled because I happened to have a FAN or two crewed by the likes of Willhelm Tell..., note that I did not venture into the mass of burning tanks/APC in and around HAHNERSDORF to capture that VH after all...

Austrian infantry did OK overall, but it seemed that they came out short on a number of shootouts with the Hungarians. Keeping units near their leaders will probably better the Austrians performance...

If you like to, it's possible to aid the AI some by timing when artillery will land..., while deploying you can shift arty - it will increase the delay and you can decide what turn and where you want the rounds to land..., this way you can help the AI by for example by having the AI cover its initial advance with smoke...
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Old November 16th, 2006, 06:41 PM

narwan narwan is offline
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Default Re: New Scenario: SPANNOCCHI\'S DREAM II

I played about 12 turns but the main thing I do miss is indeed smoke. That would help the hungarians to no small degre. The AI won't be very smart in deciding when and where to use it so Wulfirs suggestion makes a lot of sense.

A number of hungarian units seemd to be 'stuck', trying to move forward towards VH's but unable to do so because of impassable terrain. Again, the AI isn't smart enough to move these around. What you might want to do is run the game with AI vs AI a number of times and see how the hungarians move and where units tend to get 'stuck'.

Did you consider adjusting this a scenario to be played from the hungarian side? Now there would be a challenge! That can be in addition to the current version, not instead of it.

Narwan
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