.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old November 15th, 2006, 04:39 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: Nation : Machaka Spider Cult

Well seems pretty good for now, my only real problem now is there arent enough scripting slots for my kings who are very powerful and quite hard(turn 30 first one was ready) to create but amazing when ready(invunerability, strength of gaia, summon earthpower, soul vortex, fireshield, attack closest while equipped with faithful, blacksteel kite, horror helm, robe of shadows, earth boots, snake ring and amulet of resilience)
Reply With Quote
  #2  
Old November 16th, 2006, 01:24 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Nation : Machaka Spider Cult

I've made 10 tests with sloth, 10 with prod 1 and 10 with prod 3 taking all provinces around the capitol on Parganos (map without special start locations)

With sloth 3 I had more than 300 ressources 1 time / 10, less than 150 2 times /10
With prod 1 I had more than 300 ressources 5 times / 10, 6/10 once prod 1 was on all provinces around the capitol , never less than 150
With prod 3 I had more than 300 ressources 6 times / 10, 8/10 once prod 3 was on all provinces (only 220 in one case but I had just 2 neighbours, 296 in the other)

Perhaps it's a little too random to use huge ressource costs on a map with fully random start (ressources are very dependant of a correct first province), but with balanced start locations (say 4+ neighbours including one forest or mountain) it works well.
Reply With Quote
  #3  
Old November 18th, 2006, 09:00 PM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Nation : Machaka Spider Cult

New and probably last version.
Reply With Quote
  #4  
Old December 16th, 2006, 10:28 AM
Twan's Avatar

Twan Twan is offline
Captain
 
Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
Twan is on a distinguished road
Default Re: Nation : Machaka Spider Cult

Fixed the mod for dominions 3.04 (new nation number : 77).

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:50 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.