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Old November 16th, 2006, 04:42 PM

Elsemeravin Elsemeravin is offline
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Default Re: Unit Launch options

I understand what you want to achieve and am trying to help you find a way out of this dead-end (in my limited abilities ).
In that case, can't you use requirement like below to avoid the current bug:

[%level%] <= Get_Empire_Tech_Level("Ion Engine") OR [%level%] <= Get_Empire_Tech_Level("Nuclear Engine") + 10

And you have max level for Ion Engine Tech of 10 and requirement for Nuclear Engine Tech like:
Get_Empire_Tech_Level("Ion Engine") >= 10

Of course you still have the name problem (the engine will have the same name...) which will be only display glitch
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