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November 27th, 2006, 09:36 PM
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Private
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Join Date: Jun 2005
Posts: 9
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Re: Retreat?...No, just redeploying in a tactical
"Retreat Hell! We're just attacking in another direction." (Attributed to Major General Oliver P. Smith, USMC, Korea, December 1950.)
or
"Retreat, Hell! We just got here!"
(Attributed to Captain Lloyd Williams, USMC, France, July 1918.)
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December 3rd, 2006, 04:49 AM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
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Thanked 49 Times in 44 Posts
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Re: Retreat?...No, just redeploying in a tactical
I find it hard to retreat and redeploy in a game against AI, esp. with slower vehicles, as the AI often pushes forward at full throttle regardless of casaulties.
Against human player it is, in this aspect, easier.
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This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
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January 9th, 2008, 04:07 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
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Re: Retreat?...No, just redeploying in a tactical
I don't use this tactic at all, unless it is for a unit or two that are in danger of being overrrun or something.
I prefer to use waves of units and push forward whenever I either want or need to.
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That's it, keep dancing on the minefield!
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January 10th, 2008, 11:41 PM
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Lieutenant Colonel
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Join Date: Jun 2005
Posts: 1,415
Thanks: 103
Thanked 649 Times in 433 Posts
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Re: Retreat?...No, just redeploying in a tactical
I find it hard to retreat and redeploy in a game against AI, esp. with slower vehicles, as the AI often pushes forward at full throttle regardless of casaulties.
Against human player it is, in this aspect, easier.
Is it possible to work in some sort of subroutine; "If unit takes x percent casualties" retreat for x turns"? into the AI Files?
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January 11th, 2008, 11:17 AM
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Sergeant
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Join Date: Nov 2005
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Re: Retreat?...No, just redeploying in a tactical
Or something like: "first vehicle gets hit by a tank gun in a road, do not push four more through the same exact hex.." This is how usually the AI loses all it´s expensive MBTs and IFVs and the battle is kind of over.
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February 25th, 2008, 02:32 PM
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Captain
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Join Date: Jun 2005
Location: Nijmegen
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Re: Retreat?...No, just redeploying in a tactical
Tactical retreats should be done 'leap-frogging'. The units pulling back should pass by others further back who are holding their position. Since they haven't moved, they can shoot with max accuracy at anything following up the pull back.The units pulled back can now redeploy behind the covering units giving them similar protection.
This is another reason for keeping a mobile reserve force, to allow you to set up a blocking position through which the frontline units can pull back.
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October 17th, 2008, 10:37 AM
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Sergeant
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Join Date: Oct 2008
Location: Price
Posts: 276
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Re: Retreat?...No, just redeploying in a tactical way!
I've reciently employed the famous "fighting retreat" the Russians used in WW2 in a battle. Set up a position, shoot the nose off anybody that happens to see you and when they wip their head back around the courner, go find a new place to hide. When they come back to take you out, you're gone and they have to do the whole thing all over again. Works great. They can't go charging in or lose tremendous causalties and if they plot artiliery, you're often out of the area before it falls.
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"Charlie may be dancing the foxtrot, but I'm not going to stand around wearing a dress"
Howard Tayer
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