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December 4th, 2006, 12:28 AM
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National Security Advisor
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Re: Idea For Cloaking Detection
Technically speaking, this can already be made by applying different ability scopes.
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December 4th, 2006, 12:32 AM
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Brigadier General
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Re: Idea For Cloaking Detection
Oh duh; I see what you are saying now! I agree with CPT Kwok, two scopes will mimic your idea.
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December 4th, 2006, 08:31 AM
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Shrapnel Fanatic
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Re: Idea For Cloaking Detection
Please post more details.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 4th, 2006, 02:39 PM
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Brigadier General
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Re: Idea For Cloaking Detection
I would think it should work something like this:
First put the ability on the cloak
Sector Cloaking Device
Ability 1 Type := Cloak Level
Ability 1 Description := Prevents detection by “Sector” type scanners.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := "Gravitic"
Ability 1 Amount 2 Formula := 5
System Cloaking Device
Ability 2 Type := Cloak Level
Ability 2 Description := Prevents detection by “System type scanners.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := "Temporal"
Ability 2 Amount 2 Formula := 5
Then make two components which can detect Sight Level Temporal in Formula 1. I haven’t tried this yet so you might need to use the 5 in formula 2 as well. Give it a shot and let us know how it works and any problems you have. We can adjust from there. You also have “Psychic” to play with as well. A third cloak of some type?
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 4th, 2006, 02:51 PM
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Captain
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Re: Idea For Cloaking Detection
My Question is if both abilities-Detect Cloaked, and Detection at range-are seperate, or do they combine when applied to a single component.
Currently I see it working like this...
You have one component that sees out to 10 hexes and detects ship.
Another component that detects cloaked ships.
So now you can see cloaked ships at 10 hexes...
But what if you have a sensor that detects normal ships at 10 hexes, and a seperate sensor that detects cloaked ships at 2 hexes...
Will you detect the cloaked ship at 2 hexes, or 10 hexes?
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December 4th, 2006, 02:58 PM
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National Security Advisor
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Re: Idea For Cloaking Detection
They combine when combined on a single SHIP. If you have short-range cloak scanners and long-range sensors, you'll see cloaked ships at long range.
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December 4th, 2006, 03:03 PM
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Captain
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Re: Idea For Cloaking Detection
I find that as a problem. If we could restrict them to what ever is in the individual component would be best...
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