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  #1  
Old December 6th, 2006, 06:24 PM
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Default Re: IGN 6.6 Review

Less hardcoded story = more flexibility = more replayability.

I'm making a unique story each time. And if those Phong don't like it, they can research their own doomsday devices

If SE4 had a fixed story we wouldn't still be playing it after 7 years.
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  #2  
Old December 7th, 2006, 02:24 AM

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Default Re: IGN 6.6 Review

In GalCiv2 you can play any race, or create your own custom race. The storyline is also optional.

In any case, SE5 could be given a great storyline that wouldn't detract from gameplay in any way, just by making it a set of scenarios. Hopefully this will be possible at some point if a scenario creator/editor is made/released.
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  #3  
Old December 7th, 2006, 04:53 AM
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Default Re: IGN 6.6 Review

Technically, it's entirely possible right now. You can script events (which presumably means you could schedule them for certain turns), you can play all players to set up the scenario situation... Sure it's a little tedious, but quite doable.
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  #4  
Old December 7th, 2006, 06:02 AM
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Default Re: IGN 6.6 Review

/delurk

Quote:
Urendi Maleldil said:
Hopefully that will be possible now, since Strategy First bought Malfador and they'll be able to throw an actual budget in his direction.

Ok, I see it here again, a mention that Strategy First has 'Acquired' Malfador Machinations.. wtf? (sorry for the foul language) SFI Acquired 'Intellectual Property' From Malfador. they did not 'Acquire the company'. They got the Name and lisence for the Space Empires Franchise. PERIOD!

What does this mean? It means that SE and it's future are in SFI's hands, This Includes 'Starfury' since it's official name is "Space Empires: Starfury". They do not for example have the rights to Dungeon Odyssey, and If Aaron should so choose to start a new series of games he is free to do so.

Misinformation is worse than a bad review. It bugs me to no end. And here's a opinion of SFI.. They went through hell, Most companies would have gave up and pulled the plug, threw in the towel. Did they? No, they stuck with it and suffered the consequences. They can't change the past, only try their best to make the future bright. (Poo! happens to good people, anyone care to dispute this fact? It does not make the poo smell better, and spreading it around only serves to 'soil' everyone involved. grrrr..)

Sorry for the rant, but this misinformation about the 'Acquisition' has been going around long enough. It Irks me.

Nuf Said, Cheers!
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  #5  
Old December 7th, 2006, 06:25 AM
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Default Re: IGN 6.6 Review

Quote:
The Epic Generator. One of the most popular community building features of Galactic Civilizations II was Stardock's release of epic stories of various games the developers played. Dark Avatar will include its own epic generator that will actually build (in HL) the story of each game the player plays to read later or share with others that gives the story of each game.
http://www.gamespot.com/pc/strategy/...ml?sid=6160991
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  #6  
Old December 7th, 2006, 02:37 PM
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Default Re: IGN 6.6 Review

Wow, that sounds good. I just might have to giv GalCiv2 another look.
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Old December 7th, 2006, 03:57 PM
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Default Re: IGN 6.6 Review

That sounds like it would make stories that are dry and uninspired. How can an "epic generator" possibly compare to actual writing? Sure, you can give each type of event some flowery text, but after a point, all stories would just be pretty much the same text in different ordering...
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