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December 7th, 2006, 10:27 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Distance Increments?
Right the max combat of 5000 is hearsay from one of the Beta Testers. I have tested the combat map at 5000 and it is insanely large. Even with combat set at 7 minutes the two sides couldn’t reach each other at my max ship speed of 8km/s. The ships were very tiny, so tiny I had to use the weapon range ring just to locate those little dots and zoom in! I have no idea what the max for zoom range is although there must be one. Setting the combat map larger wouldn’t cause me to be concerned about the FPS. I would be worried about multiplayer games where combat never happens but the turn takes for ever to run because a ship is trying to flee the whole time. Remember that with SE5 v1.17 combat will continue until time runs out. If you set the combat map to 5000 you will need to increase the combat time so all players have the best possible chance to fight and even force retreat on another player if that is their goal. If the ship can’t reach the retreat line and the time runs out retreat never happens and you will end up with a series of battles taking place in one system hex when it should have been spread over several. Also if you increase the combat time the turn processing will surpass most any humans’ tolerance level if there are one or more AI empires. I know you are aiming for reality in your mods but; like the Matrix, you are still bound by the laws of this reality Neo. You can bend them but they won’t break! Just try to keep these things in mind so you don’t end up building a great mod that dies because it takes forever for the first turn to process!
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 7th, 2006, 01:09 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Distance Increments?
Darn you Daggit...There is always someone busting my modding bubble...Yeah small size would be a problem in a simo game, but the time/retreat thing could be an issue...I guess I will have to severely scale down everything even more...I seem to be limited by range of weapons in SEV anyway so I will have to just start from there.
On the plus side, while using a search function on mainstrings.txt, it seems that you can change the moniker for ship speed so you can have it in km/s or G's, or even warp factors if one wants...That will help with my sanity some...
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December 7th, 2006, 02:08 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: Distance Increments?
Quote:
Kana said:
...it seems that you can change the moniker for ship speed so you can have it in km/s or G's, or even warp factors if one wants...
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I said that in an earlier post. I even changed the startup screen so that “No Warp Points’ was replaced with “Not Used”.  Sorry to flatten your designs there 
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 7th, 2006, 03:33 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Distance Increments?
Shouldn't we try to make life easier for everyone down the road by making new threads for new questions and discussions, and let this one retire gracefully?
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December 7th, 2006, 04:11 PM
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Brigadier General
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Re: Distance Increments?
You know that is a fine idea. Lets all move out to the main forum. The discussion can happen there and the Knowledge Base can form here. Now if I can just take a break from my project to work on sorting the info in this thread and a few others “out there” a wealth of info will be compiled.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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December 7th, 2006, 09:45 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Distance Increments?
Might I suggest wikiing it?
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December 8th, 2006, 12:44 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Distance Increments?
I think he wants to have it in an organized format so that he can do such a thing...Since its my original thread, I guess I will have to help in such an endevor...
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