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Old December 8th, 2006, 03:13 PM
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Default Re: port Geo\'s (Map) Balance Mod to SE5

It's easy to mod your game files to do that, and it shouldn't affect MP savegame compatibility (at least, it did not in SE4 and there is no reason to do so in SE5). Maybe this KOTH balance mod could have quadrant options with the moons in the same hexes as their base planets?

Note that the enforced type/atm balancing done by the map generation is overall map balance, not per-system. Though, it seems to be broken currently...
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Old December 8th, 2006, 03:58 PM

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Default Re: port Geo\'s (Map) Balance Mod to SE5

Quote:
Imperator Fyron said:
Maybe this KOTH balance mod could have quadrant options with the moons in the same hexes as their base planets?
Thats the way it is now.
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Old February 25th, 2007, 12:27 PM
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Default Re: port Geo\'s (Map) Balance Mod to SE5

Is there any update to this? Does this do anything besides allow planets to have "moons"?
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Old February 25th, 2007, 02:20 PM
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Default Re: port Geo\'s (Map) Balance Mod to SE5

Planets already have moons in stock. They are in orbitals around the planets, rather than the same sector. If you prefer them in the same sector, just change the "Offset X Ring Y" positions in the three Standard # system types (systemtypes.txt) to "Same As X".

Make sure to do this in a mod folder, rather than the stock data files. The easiest way is to just create a Data folder in the Standard SE5 "mod" in GameTypes.txt, copy systemtypes.txt in there, and make your changes.
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