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				November 27th, 2001, 10:21 PM
			
			
			
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 Corporal |  | 
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				 Component Lister 
 I have written a small utility to help me tidy up the mess I've made of my modding. 
It will read a component file then output a list, sorting the components by family, or by general group, or by tech requirements.
 
Not sure if there's something like this already available, but I needed the programming practice.
 
If you wish to use it feel free, please let me know if it does anything odd... I have tested it a bit but it might still be a bit wobbly (for pity's sake don't run it on your only copy of a component.txt file! just in case)
http://irregulars.org/ComponentLister.exe 
[ 27 November 2001: Message edited by: Mark Walton ] |  
	
		
	
	
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				November 27th, 2001, 11:21 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Component Lister 
 Thanks Mark.       There are a few out, but yours is a welcome addition.   
				__________________Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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				November 28th, 2001, 03:54 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Component Lister 
 I could use a tool for editing the "AI_AI_Construction_Vehicles.txt".      The problem at the moment is, when you insert a new build command in one of the queues, you have to renumber all the entries and that's quite a pain. 
    quote:Originally posted by Mark Walton:
 Is there anything else like this I could be doing, usefully?
 
				__________________For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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				November 28th, 2001, 04:00 PM
			
			
			
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 Brigadier General |  | 
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				 Re: Component Lister 
 quote:Originally posted by [K126]Mephisto:
 I could use a tool for editing the "AI_AI_Construction_Vehicles.txt".
  The problem at the moment is, when you insert a new build command in one of the queues, you have to renumber all the entries and that's quite a pain. 
   
 
 
Ha, I don't believe it     . I was just going to suggest the same thing     . So, I guess, there is no tool for that, yet. That would be very helpful.
 
Rollo |  
	
		
	
	
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				November 28th, 2001, 05:11 PM
			
			
			
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				 Re: Component Lister 
 OK I'll get started on that soonish. |  
	
		
	
	
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				November 29th, 2001, 02:46 AM
			
			
			
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 Corporal |  | 
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				 Re: Component Lister 
 Is there anything else like this I could be doing, usefully?
 Like I said, I'm (still) learning VC++ and want to get a bit more practical experience (only way I'll learn anything). Nothing too complex please...
 
 Ultimately, I would like to write a fully integrated mod handler and full data editor. But that's a little way in the future (should be ready in time for SE7, I think!)
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