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November 29th, 2001, 10:00 PM
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Major
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Re: Strange happenings
Maybe you're going first in those battles because you're the lowest-numbered "defender"...
As for weapon platforms & damage, the same thing happens for other units; fighters and satellites are either fully functional or destroyed. Damage taken isn't distributed to specific components. Which causes another problem, i.e. component-specific damage doesn't harm units. Those Tachyon Projection Cannons that only destroy weapons? No effect on fighters, satellites or weapon platfoms. Same for the Engine Destroyers. I'm not sure about armor-skipping weapons...
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November 30th, 2001, 09:16 PM
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General
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Re: Strange happenings
quote: Which causes another problem, i.e. component-specific damage doesn't harm units. Those Tachyon Projection Cannons that only destroy weapons? No effect on fighters, satellites or weapon platfoms. Same for the Engine Destroyers. I'm not sure about armor-skipping weapons...
Are you sure about this? I've seen Engine Destroying Weapons fire on planets and show damage being done. It was especially noticable because all the other weapons on the ships were hitting a Planetary Shield.
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November 30th, 2001, 10:13 PM
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Re: Strange happenings
quote: Originally posted by capnq:
Are you sure about this? I've seen Engine Destroying Weapons fire on planets and show damage being done. It was especially noticable because all the other weapons on the ships were hitting a Planetary Shield.
Engine Destroying Weapons damaged planet-based items? Did they destroy engines on fighters, or just do generic damage to units on the planet (or the colony itself)? And were the units actually destroyed, or was damage displayed on screen but not applied (I think I've seen this against ships as well: after the engines are destroyed, the engine destroying weapons can still target & hit the ship, and damage will be displayed, but ISTR that without engines the damage isn't actually applied to a component).
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December 2nd, 2001, 12:08 AM
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Join Date: Feb 2001
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Re: Strange happenings
quote: And were the units actually destroyed, or was damage displayed on screen but not applied (I think I've seen this against ships as well: after the engines are destroyed, the engine destroying weapons can still target & hit the ship, and damage will be displayed, but ISTR that without engines the damage isn't actually applied to a component).
This seems the most likely explanation of what was actually happening. I don't know what was on the planet other than a couple Weapon Platforms and a Planetary Shield; I eventually wore down the shield and glassed the planet.
The most remarkable thing was that an AI built the Planetary Shield (TDM-Modpack Sergetti).
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 2nd, 2001, 12:37 AM
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Re: Strange happenings
Components within units are not tracked. A unit is either completely working or completely dead. As enough damage is done to destroy a unit, it is removed from the stack/group. It's like the ship stacks in the orignial MOO. Yes, armor on a unit does NOT protect the internals it just increases the total hit points of the unit. But that amounts to the same effect -- it takes longer to destroy the unit.  So, any 'damages only X' weapon type used on units is just like a normal weapon except that it might skip shields. Since these weapons are usually shorter ranged than standard weapons they're generally not a good idea to use against large forces of units.
[ 01 December 2001: Message edited by: Baron Munchausen ]
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December 2nd, 2001, 01:48 AM
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Brigadier General
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Re: Strange happenings
Actually, shield skipping weapons don't skip shields either but just do normal damage in regards to WPs. There is no point in using phased shields except for the 75 shield points more that the Phased Shield Generator V provides.
[ 02 December 2001: Message edited by: [K126]Mephisto ]
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December 3rd, 2001, 06:50 AM
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Corporal
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Re: Strange happenings
[K126]Mephisto,
That is a >great< little piece of knowledge...
Does anyone know if a Shield Regenerator placed on a unit can function? How could it function properly?
CombatSquirrel
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