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				December 14th, 2006, 03:20 PM
			
			
			
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 Colonel |  | 
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				 Re: A little artisanal map... with 1225 provinces 
 In GIMP, use select by color to select the white pixels, copy & paste to another layer or a blank image of the same size as the original map, perform whatever blurs you want and then paste the clean white pixel layer back over the map. 
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				December 15th, 2006, 04:26 AM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: A little artisanal map... with 1225 provinces 
 
	Quote: 
	
		| Ballbarian said: In GIMP, use select by color to select the white pixels, copy & paste to another layer or a blank image of the same size as the original map, perform whatever blurs you want and then paste the clean white pixel layer back over the map.
 
 Hope that helps.
   
 |  You forgot to mention that you need to check the blurred image for no new white pixels, and change those.
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				December 15th, 2006, 02:40 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: A little artisanal map... with 1225 provinces 
 Absolute white (255,255,255).A blur usually blends pixels to the next pixel so a white dot would become a grey smudge. Im not sure that any blurring would create pure white but its probably good to check.
 
 Beware of alpha channels also. Ive created maps where nearly all of the map, or sometimes just the water, was transparent so that I saw the woodgraning background there. Very ugly.
 
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 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				December 15th, 2006, 03:12 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: A little artisanal map... with 1225 provinces 
 
	Quote: 
	
		| Gandalf Parker said: Absolute white (255,255,255).
 A blur usually blends pixels to the next pixel so a white dot would become a grey smudge. Im not sure that any blurring would create pure white but its probably good to check.
 
 |  It is good to check, because last time I didn't check I ended up with a non-functioning map :X 
I suppose that maybe a 255,255,255 adjacent to a 255,255,254 (for example) could create an extra white pixel. Or maybe the program uses some strange blurring algorithm :X
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				December 17th, 2006, 11:36 AM
			
			
			
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				 Re: A little artisanal map... with 1225 provinces 
 Attached new version of the map file.
 * some terrain or neighbor errors fixed
 * desert, tundra and rain forest sites used for provinces of these terrains (and some terrain changes, ie the frost forest provinces are now forest with a tundra site instead of forest + waste)
 * all neighbors of very big cities (30k+ pop) should now be nostart
 
 I'm waiting for the Unit ID and Sites DB lists to developp special poptypes and provinces.
 
 I've started to prepare units for a Greyhawk mod (it will replace the units linked with many poptypes, so Oeridia will have its own recruitable indies with random garnisons made of them, the following map files giving a specific poptype to many provinces ; in addition special locations will have special guards - I'll try to replace poptypes by poptypes in relation, so if you prefer to have Hoburgs than D&Dian gnomes and halflings you will have hoburgs in their provinces if you don't use the mod -).
 
 Anyway it's a big work and I think a final version won't be finished before some months.
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				December 21st, 2006, 04:00 PM
			
			
			
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 Sergeant |  | 
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				 Re: A little artisanal map... with 1225 provinces 
 does this lock anyone elses' game up? Everytime I pick this map, my game locks up like crazy....I don't get any type of error, just that it locks up and I have to ctrl-alt-delete....then shut the program down via processes. 
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				December 21st, 2006, 04:11 PM
			
			
			
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				 Re: A little artisanal map... with 1225 provinces 
 I've played 70 turns without big problem testing this map with 21 nations, the only I had was a crash to desktop or two when using one of the "gateways of the ancient" (it seems it's a problem when the program draw a very big movement arrow, once the game is reloaded the arrow is here and the movement work).
 It's probably a memory or processor issue as the map is very big.
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				December 21st, 2006, 05:50 PM
			
			
			
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				 Re: A little artisanal map... with 1225 provinces 
 I cannot even get it to start up, though....When setting up your game, right after you choose your map, it should load up a picture of the map. Right before that pic loads up, it locks up. 
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I only know one language: Hillbilly
 
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				December 21st, 2006, 06:17 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: A little artisanal map... with 1225 provinces 
 It most probably is a memory or processor issue like Twan said. 
There's quite a long wait for the map after you click the name when creating a new game.
 
If it takes so long to load that you think the game froze, I think you should just give up    , you could probably get it to load if you wait long enough, but hosting times will kill you eventually.
 
Thus spoke a man with 1.5 Gygabytes of DDRAM. (Only a meagre AMD Athlon 64bit 3000+ processor though   )
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				December 21st, 2006, 08:29 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: A little artisanal map... with 1225 provinces 
 I sign up as Mictlan ! 
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