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  #1  
Old December 19th, 2006, 02:04 PM
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Default Re: StarFire TC

There is plenty of work to be done yet on other files but the components, facilities, vehicles, and mounts are all done. There are known bugs/issues that I have to wait for MM to fix. If Aaron doesn’t fix at least one of the bugs I will have to see if generational components of this nature can be turned into progressive components and still be kept close enough to the spirit of the game to make playing worth it. So Kana (or anyone else) where is this thread about system size?
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Old December 19th, 2006, 03:30 PM
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Default Re: StarFire TC

There wasnt a thread on it...it was part of the Monster Modding thread...
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Old December 19th, 2006, 05:25 PM
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Default Re: StarFire TC

I just took a look at the setting and this thread must have been talking about something else concerning the pictures used. There they mention 20x15 and 24x18 but the default is 26x20.

Code:

System Width In Hexes := 26
System Height In Hexes := 20

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Old December 19th, 2006, 05:41 PM

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Default Re: StarFire TC

He was trying to *reduce* the size of the system PES, hence the smaller values.
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Old December 19th, 2006, 06:19 PM
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Default Re: StarFire TC

Ok that would make sense and I did mention they must have been talking about something else in my last post. Anyway I was asking about the max values and since I hadn’t looked at the setting prior to reading that post…. Hence I didn’t recognize it was smaller before posting.

I did get to try out 264x264 before I had to leave. When the system appeared it was 26x20 again. Is there another place that this needs to be adjusted? I am trying for a 264x264 system grid.
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Old December 19th, 2006, 06:25 PM

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Default Re: StarFire TC

Read the post again, because it does mention that. You need to edit System Radius from Center as well. In your case set it to

410 (the base value) * 13.2 (264/20- the amount your new map is larger than the base) = 5412.
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Old December 19th, 2006, 07:20 PM
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Default Re: StarFire TC

That's huge...talk about having to have good sensors...and robust engines...I wonder how much processing that is going to eat up, and how the orbits will be affected?
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