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December 6th, 2001, 06:38 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Up to date History file from SE:IV Gold Beta
Hmmm. As of 1.49, the following still seem to be unresolved.
- Does the colonization minister now care about supply? Relying on the minister now tends to result in pods blithely running out and going at speed 1, even when a path of equal length would go right over a resupply depot. It's viable early (when you don't know about far-away worlds) and post-stellar-harnessing (solar collector), but between those, it gets a touch dodgy.
- Will the pathfinding no longer loop if an enemy blocks it?
If a ship or fleet is to go through a warp point at W (and with an order besides attack), and an enemy fleet has just come through the other side and blocks it, the hapless wanderer will cheerfully expend all its movement points going from 1, to 2, to 1, to 3, to 1... this could make a BIG difference if the enemy fleet consists of, say, a star destroyer or something else which it is crucial to be intercepted immediately.
There may be scenarios where it makes since for the pathfinder to *not* abort when it would repeat a point without achieving another waypoint (specifically given destination/order -- e.g. original location, warp point; IOW, forwards progress), but I'm not sure what those would be.
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December 7th, 2001, 11:10 AM
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Corporal
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Join Date: Sep 2000
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Re: Up to date History file from SE:IV Gold Beta
I have waited 2 days but so far no answer. Let me restate my question:
SE4 Gold will support TCPIP and will otherwise add a couple of more gimmicks to an already very feature-rich game. However, I think I am not the only one to feel that the biggest disadvantage of SE4 in single-player is an AI that... well sucks (erratic diplomacy, bad pathing, bad choice of battle, bad "strategy",...)
So each time a new patch comes out, I am hungrily looking for significant AI improvements (except for one of the first patches in vain so far). The announcement of SE4 contains a claim of improvements to the AI. However, reading the history file in this threat, I can only find some very minor tweaking of minister behaviour. Is that all, or were there major AI improvements in 1.50 (the gold Version)? If yes, great, that would be a real addition to gaming fun. If no, oh well, buying SE4 gold is more of a charity (for a good and committed programmer and company, certainly) project than paying for value... 
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December 8th, 2001, 02:29 AM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
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Re: Up to date History file from SE:IV Gold Beta
1.) IMHO these "minor" minister enhancements are not at all "minor".
2.) Recount the fixes and improvements, there are mayn out there, especially regarding mines. Did you ever found it boring that the AI would throw fleet after fleet into your minefield? Well, not any more. It will sweep the field but not with attack ships any more. ;-)
3.) Kamikaze, boarding and troop ships are now all activly searching for fleets.
4.) Boarding ships are now actually working.
5.) Many more features but I'm tired to type the fix list once more. 
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December 7th, 2001, 04:58 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Up to date History file from SE:IV Gold Beta
Wow, this will be a major improvement for the AI  .
With the AI handling mines better and all different ship types included into fleets, you can expect a quantum leap for the Gold AI and some rather nifty new AI tricks that will surprise some players.
Rollo (can't wait to do AI modding in Gold)
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December 7th, 2001, 06:37 PM
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Second Lieutenant
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Join Date: Dec 2000
Location: Houston, TX, USA
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Re: Up to date History file from SE:IV Gold Beta
Is there going to be any change in cloaking and sensors? Something like a range at which a particular sensor can detect a cloaked ship and such, similar to how long range scanners can show ship stats if a ship is in range?
Also, can a feature be added where the display for a system shows what was there the Last time you had a ship/planet in it instead of the usual blank display?
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...can you and your associates arrange that for me, Mr. Morden?
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December 8th, 2001, 12:28 AM
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Private
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Join Date: Oct 2001
Location: Trondheim, Norway
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Re: Up to date History file from SE:IV Gold Beta
Revision files are good reads.
Any chance SE will ever feature something like S!GS's tabloid thingy?
[edit: messed up the URL]
[ 07 December 2001: Message edited by: vegard ]
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December 8th, 2001, 02:35 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Up to date History file from SE:IV Gold Beta
quote: 5.) Many more features but I'm tired to type the fix list once more.
YOUR RICHARD?!?!?!? 
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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