Quote:
	
	
		
			
				Slick said: 
A player can bypass warp point defense if his ships are fast enough.  An attacker coming thru a warp point who retreats, goes to another sector in the target system.  Use of fast ships with a scaredy-cat strategy can nerf warp point defenses.  I think this is a game-breaker. 
 
Shouldn't an attacker who retreats, coming thru a warp point, be forced back to the other side of the warp point in all cases?  
			
		 | 
	
	
 I don't see why they should be forced back through the warp point.  If they are lucky enough to get through the defenses of the defending player, then good for them - it's a logical result.  Assuming suitable warp point defenses it's not like they will be escaping unscathed, particularly if they are carrying any sorts of non-combat supports ships needed to support a sustained attack.