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Old January 9th, 2007, 01:11 AM

AstralWanderer AstralWanderer is offline
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Default Re: New Concept For Troops and Fighters

Quote:
President_Elect_Shang said:
The no partial construction is not a problem...if you know you are about to get invaded.
Well, there is the AI to consider as well...
Quote:
President_Elect_Shang said:
The scale on map can be manipulated by changing the picture called on or in the vehicle size file.
Interesting - but will that affect a unit's ability to navigate around buildings and other obstacles? That should be the main disadvantage for really large units.
Quote:
President_Elect_Shang said:
Your small units will get chewed up pretty quick...Still think you can tie my unit down?
I was thinking about a more extreme case - say you have player A with 1,000 units total split into 10 stacks of 100 each. Player B has 1,000 units arranged as one 800-unit stack and 200 1-unit stacks. Simply by swarming A with the single units, B can ensure that his 800-unit stack gets to tackle each of A's stacks in turn. Attrition will be high for the single units, but much of A's firepower will be wasted on overkill.

Having large stacks supplied with lots of small weapons will mitigate this but the weapon graphics overheads would presumably then be a problem.

Having the stack sizes set automatically would prevent this but for a mod, one workaround could be to give large stacks a "virtual weapon" usable only against much smaller ones which destroys them automatically (in effect giving them the ability to "overrun" smaller units).
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