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  #1  
Old January 10th, 2007, 05:59 AM
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B0rsuk B0rsuk is offline
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Default Re: Counter to darkness spell?

Yyyes, all we need are 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' style deadlocks.
Fun.
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  #2  
Old January 10th, 2007, 11:58 AM

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Default Re: Counter to darkness spell?

Eagle Warriors set to attack rearmost?
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  #3  
Old January 10th, 2007, 01:56 PM
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Default Re: Counter to darkness spell?

I didn't have any Eagle Warriors at the time- and not sure if they will be viable next time, since he has a staff of storms.

I did have a bunch of soul slays scripted for my Couatls, but they stopped doing those and went to Paralyze - I am not sure if it was because of the enemy Tartarians in the front lines, or becasue of the darkness/rigor mortis combo.

Magical assassinations have not worked out that well - the manifestations get killed by dust to dust/hand of death while they are chewing through the risen dead. The disease demon from blood was similarly in-effective; I dont have an earth mage up to earth attack yet, and I will not mind hunt due to the feeblemind affect.

But all is not lost! I have some ideas worked up (insert evil laughter here).

I will post the results of the battle here soon - anticipate the battle happening in the next couple days. My opponent is known the lurk here (Hi Unwise!!), so I wont state any plans I have.
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Old January 10th, 2007, 02:46 PM
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Default Re: Counter to darkness spell?

Quote:
1000yd_stare said:
I did have a bunch of soul slays scripted for my Couatls, but they stopped doing those and went to Paralyze - I am not sure if it was because of the enemy Tartarians in the front lines, or becasue of the darkness/rigor mortis combo.
They did that because the AI thinks that paralyze is almost as good as soul slay, and it costs a Couatl less fatigue to cast it.
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Old January 10th, 2007, 06:56 PM
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Default Re: Counter to darkness spell?

Not spells "light" "darkness", B0rsuk, I'm talking a magical path that deals with visual effects. "Whoracle casts forest" "Burunduk casts trees"
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Old January 10th, 2007, 10:13 PM
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Default Re: Counter to darkness spell?

Some very basic ideas for a Light magic path off the top of my head: A spell that causes a small group of friendly troops to have the Fear ability (because it makes them appear frightening), a spell that grants darkvision, a spell that increases Precision, a ritual spell that summons an invisible scout, and another ritual that increases Growth. A magic item could be a cloak of invisibility, granting Stealth, while another could be a helmet that grants Darkvision. Light Bless would be increasing Stealth and then Awe.

Nothing too interesting in this list yet, but then I just started giving it some thought.
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Old January 12th, 2007, 01:42 AM

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Default Re: Counter to darkness spell?

Increasing Stealth -- A very funny idea. What's the use of Stealth IN battle, and how are you supposed to grant your sacred troops "blessed" OUT the battle?

Think Twice never hurts.
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Old January 11th, 2007, 01:06 PM
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Default Re: Counter to darkness spell?

Quote:
HoneyBadger said:
Not spells "light" "darkness", B0rsuk, I'm talking a magical path that deals with visual effects. "Whoracle casts forest" "Burunduk casts trees"
I'll put it into my Cliche mod, I promise. As soon (if, actually) I complete my university assignment.
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Old January 17th, 2007, 04:16 PM

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Default Re: Counter to darkness spell?

Quote:
B0rsuk said:
Yyyes, all we need are 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' 'Burunduk casts Light' 'Whoracle casts Darkness' style deadlocks.
Fun.
A better solution would be to have the counter be a 'Grant Darkvision' spell. If it only affects a small number of troops at a time, or only grants partial darkvision, it seems properly balanced to counter a darkness strategy without entirely eliminating its value.
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