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				January 12th, 2007, 05:13 PM
			
			
			
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 Sergeant |  | 
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				 Feature Request 
 I'm sure it's been said before, but I'll say it again... a high-contrast shadowing for the text that appears during 'view battle' would be a much needed fix.  White text on white backgrounds is exceptionally difficult to read. |  
	
		
	
	
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				January 12th, 2007, 06:27 PM
			
			
			
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 General |  | 
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				 Re: Feature Request 
 I agree. 
				__________________You've sailed off the edge of the map--here there be badgers!
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				January 12th, 2007, 07:53 PM
			
			
			
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				 Re: Feature Request 
 For me battle text appears ... in black !   
But I have a nvidia card now and believe I remember that it was white on white on my previous ATI card, so it looks like a drivr/card issue. |  
	
		
	
	
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				January 12th, 2007, 07:59 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Feature Request 
 There are a lot of switches to play with that fix it. 
				__________________-- DISCLAIMER:
 This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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				January 15th, 2007, 08:20 PM
			
			
			
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				 Re: Feature Request 
 what are these switches of which you speak?  :? |  
	
		
	
	
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				January 15th, 2007, 08:53 PM
			
			
			
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				 Re: Feature Request 
 The switches that can be added to the command to run the game. Some are for automation, some for running a game, some for generating a map, and some are just for personal preferences.  
Here is the full list of them.
http://www.dom3minions.com/docs/CommandLine.txt 
I dont know which ones might affect the present complaint but if I had that problem Id probably play with some of them such as opacity. 
 
Now that I look, I thought there were more for graphics. I guess I was thinking of another game.
				__________________-- DISCLAIMER:
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				January 16th, 2007, 12:38 PM
			
			
			
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				 Re: Feature Request 
 Opacity isn't the problem; it's contrast.  White text looks fine for most battlefield sky textures... until it snows.  The text itself needs to be shadowed, or have a back-banner.  I didn't see any switches for something like those. |  
	
		
	
	
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				January 16th, 2007, 01:28 PM
			
			
			
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 Shrapnel Fanatic |  | 
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				 Re: Feature Request 
 I was offtrack for abit because I remember there being a new command for text color. But when I tracked it down it apparently applies only to map text (province names). 
				__________________-- DISCLAIMER:
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				January 16th, 2007, 05:07 PM
			
			
			
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				 Re: Feature Request 
 That's why I suggested mauve and chartreuse in a previous thread. It's hard to find those colors in nature, and they're very vibrant against snow. 
				__________________You've sailed off the edge of the map--here there be badgers!
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