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				January 14th, 2007, 10:40 PM
			
			
			
		  
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				Re: Balance Mod Designs
			 
             
			
		
		
		
		First placed = First hit 
 
So do you mean this is true for all components (this would really suck) or just for armor? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 14th, 2007, 10:47 PM
			
			
			
		  
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				Re: Balance Mod Designs
			 
             
			
		
		
		
		Just armor, in combat. Probably shields as well. 
		
	
		
		
		
		
		
		
			
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				January 14th, 2007, 10:48 PM
			
			
			
		  
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				Re: Balance Mod Designs
			 
             
			
		
		
		
		Shields are all merged into one sad pile of points, and use the lowest numbered shield type in shieldandarmoretypes.txt 
No layering at all    
		
	
		
		
		
		
		
		
			
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				January 14th, 2007, 11:01 PM
			
			
			
		  
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				Re: Balance Mod Designs
			 
             
			
		
		
		
		ahaa. Ooops. 
 
..ok, time to redesign my mod's shields.. 
		
	
		
		
		
		
		
		
			
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				January 14th, 2007, 11:04 PM
			
			
			
		  
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				Re: Balance Mod Designs
			 
             
			
		
		
		
		Components should be damaged by the direction they are hit. 
 
I've bugged Aaron a few times about shield layering although we'll need to be more persistent to get it working like it should. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2007, 03:17 AM
			
			
			
		  
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				Re: Balance Mod Available for SE:V
			 
             
			
		
		
		
		Great mod , but think I have a bug . Playing SEV 1.20 , Balance Mod 1.01 , playing against 8 AI's and I took " Hearty Merchants " as one of my traits which means I need no spaceports in any sysrems to generate resource points. Yet except for home system [I have 6 systems now } I am not getting any points from the other systems . Anybody else having this problem ?  Thanks 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2007, 12:15 PM
			
			
			
		  
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				Re: Balance Mod Available for SE:V
			 
             
			
		
		
		
		I wouldn't be surprised if its been broken again. 
---
 
I'll be away (in lovely Sabetha, Kansas   ) until Friday but keep posting observations/problems here.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 15th, 2007, 10:51 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: Balance Mod Available for SE:V
			 
             
			
		
		
		
		The Point Generation Modifier - Research and Point Generation Modifier - Intelligence abilities are semi-broken: they stack( unlike the other modifiers ). So basically you can build as many facilities with these as you want and gain stacked bonus. Perhaps bother Aaron with this? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 16th, 2007, 09:38 AM
			
			
			
		  
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				Re: Balance Mod Available for SE:V
			 
             
			
		
		
		
		
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				mrscrogg said: 
Great mod , but think I have a bug . Playing SEV 1.20 , Balance Mod 1.01 , playing against 8 AI's and I took " Hearty Merchants " as one of my traits which means I need no spaceports in any sysrems to generate resource points. Yet except for home system [I have 6 systems now } I am not getting any points from the other systems . Anybody else having this problem ?  Thanks  
			
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 I'm not having this problem. Are you sure you seleced the correct trait?  
		
	
		
		
		
		
		
		
			
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				January 17th, 2007, 01:46 AM
			
			
			
		  
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				Re: Balance Mod Available for SE:V
			 
             
			
		
		
		
		I will start another game when I have some time and check 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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